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/hardware/ti/omap4-aah/test/CameraHal/
Dcamera_test_surfacetexture.cpp458 GLuint vertexShader, fragmentShader; in createProgram() local
463 loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader); in createProgram()
471 glAttachShader(program, fragmentShader); in createProgram()
492 glDeleteShader(fragmentShader); in createProgram()