Searched refs:getST (Results 1 – 2 of 2) sorted by relevance
102 virtual sp<GLConsumer> getST();133 mSurfaceTexture = mSurfaceTextureBase->getST(); in ST_BufferSourceThread()206 surface_texture = mSurfaceTexture->getST(); in ST_BufferSourceInput()211 mCamera->setBufferSource(mSurfaceTexture->getST(), NULL); in ST_BufferSourceInput()213 mCamera->setBufferSource(mSurfaceTexture->getST()->getBufferQueue(), NULL); in ST_BufferSourceInput()218 mCamera->releaseBufferSource(mSurfaceTexture->getST(), NULL); in ~ST_BufferSourceInput()220 mCamera->releaseBufferSource(mSurfaceTexture->getST()->getBufferQueue(), NULL); in ~ST_BufferSourceInput()227 mSurfaceTexture->getST()->setDefaultBufferSize(bufinfo.width, bufinfo.height); in setInput()
498 sp<GLConsumer> SurfaceTextureBase::getST() { in getST() function in SurfaceTextureBase