Searched refs:gpuHint (Results 1 – 3 of 3) sorted by relevance
2088 struct gpu_hint_info *gpuHint = &ctx->mGPUHintInfo; in setGPUHint() local2089 if(!gpuHint->mGpuPerfModeEnable || !ctx || !list) in setGPUHint()2097 if(!gpuHint->mEGLDisplay || !gpuHint->mEGLContext) { in setGPUHint()2098 gpuHint->mEGLDisplay = eglGetCurrentDisplay(); in setGPUHint()2099 if(!gpuHint->mEGLDisplay) { in setGPUHint()2103 gpuHint->mEGLContext = eglGetCurrentContext(); in setGPUHint()2104 if(!gpuHint->mEGLContext) { in setGPUHint()2110 if(gpuHint->mCompositionState != COMPOSITION_STATE_GPU in setGPUHint()2115 if((gpuHint->mCurrGPUPerfMode != EGL_GPU_LEVEL_3) && in setGPUHint()2116 !eglGpuPerfHintQCOM(gpuHint->mEGLDisplay, in setGPUHint()[all …]
2089 struct gpu_hint_info *gpuHint = &ctx->mGPUHintInfo; in setGPUHint() local2090 if(!gpuHint->mGpuPerfModeEnable || !ctx || !list) in setGPUHint()2098 if(!gpuHint->mEGLDisplay || !gpuHint->mEGLContext) { in setGPUHint()2099 gpuHint->mEGLDisplay = eglGetCurrentDisplay(); in setGPUHint()2100 if(!gpuHint->mEGLDisplay) { in setGPUHint()2104 gpuHint->mEGLContext = eglGetCurrentContext(); in setGPUHint()2105 if(!gpuHint->mEGLContext) { in setGPUHint()2111 if(!gpuHint->mPrevCompositionGLES && !MDPComp::isIdleFallback()) { in setGPUHint()2115 if((gpuHint->mCurrGPUPerfMode != EGL_GPU_LEVEL_3) && in setGPUHint()2116 !eglGpuPerfHintQCOM(gpuHint->mEGLDisplay, in setGPUHint()[all …]
2430 struct gpu_hint_info *gpuHint = &ctx->mGPUHintInfo; in setGPUHint() local2431 if(!gpuHint->mGpuPerfModeEnable || !ctx || !list) in setGPUHint()2439 if(!gpuHint->mEGLDisplay || !gpuHint->mEGLContext) { in setGPUHint()2440 gpuHint->mEGLDisplay = eglGetCurrentDisplay(); in setGPUHint()2441 if(!gpuHint->mEGLDisplay) { in setGPUHint()2445 gpuHint->mEGLContext = eglGetCurrentContext(); in setGPUHint()2446 if(!gpuHint->mEGLContext) { in setGPUHint()2452 if(gpuHint->mCompositionState != COMPOSITION_STATE_GPU in setGPUHint()2457 if((gpuHint->mCurrGPUPerfMode != EGL_GPU_LEVEL_3) && in setGPUHint()2458 !eglGpuPerfHintQCOM(gpuHint->mEGLDisplay, in setGPUHint()[all …]