Searched refs:infoLen (Results 1 – 1 of 1) sorted by relevance
430 GLint infoLen = 0; in loadShader() local431 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader()433 if (infoLen) { in loadShader()434 char* buf = (char*) malloc(infoLen); in loadShader()436 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader()