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Searched refs:mPositionHandle (Results 1 – 2 of 2) sorted by relevance

/hardware/ti/omap4-aah/test/CameraHal/
Dcamera_test_surfacetexture.cpp558 mPositionHandle = glGetAttribLocation(mPgm, "vPosition"); in initialize()
560 ASSERT(-1 != mPositionHandle); in initialize()
583 glVertexAttribPointer(mPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, in drawTexture()
586 glEnableVertexAttribArray(mPositionHandle); in drawTexture()
Dcamera_test_surfacetexture.h123 GLint mPositionHandle; variable