Searched refs:mPositionHandle (Results 1 – 2 of 2) sorted by relevance
558 mPositionHandle = glGetAttribLocation(mPgm, "vPosition"); in initialize()560 ASSERT(-1 != mPositionHandle); in initialize()583 glVertexAttribPointer(mPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, in drawTexture()586 glEnableVertexAttribArray(mPositionHandle); in drawTexture()
123 GLint mPositionHandle; variable