Searched refs:mTexId (Results 1 – 3 of 3) sorted by relevance
108 int mTexId; variable202 BufferSourceInput(camera), mTexId(tex_id) { in ST_BufferSourceInput()205 mSurfaceTexture->initialize(mTexId); in ST_BufferSourceInput()232 int mTexId;
127 BufferSourceInput(camera), mTexId(tex_id) { in BQ_BufferSourceInput()153 int mTexId; variable
503 mTexId = tex_id; in initialize()592 glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTexId); in drawTexture()