Searched refs:renderDone (Results 1 – 3 of 3) sorted by relevance
577 buffer->renderBuffer.renderDone == true) { in checkBufferAvail()605 …if (acquiredBuffer->asReferernce == false && acquiredBuffer->renderBuffer.renderDone == true && ac… in acquireSurfaceBuffer()616 temp->renderBuffer.renderDone == false) { in acquireSurfaceBuffer()651 mAcquiredBuffer->renderBuffer.renderDone = false; in acquireSurfaceBuffer()673 mAcquiredBuffer->renderBuffer.renderDone = false; in outputSurfaceBuffer()675 mAcquiredBuffer->renderBuffer.renderDone = true; in outputSurfaceBuffer()723 mAcquiredBuffer->renderBuffer.renderDone = true; in releaseSurfaceBuffer()732 mOutputHead->renderBuffer.renderDone = true; in flushSurfaceBuffers()1388 mSurfaceBuffers[i].renderBuffer.renderDone = false; //default false in initSurfaceBuffer()1391 mSurfaceBuffers[i].renderBuffer.renderDone = true; in initSurfaceBuffer()[all …]
182 …mutable volatile bool renderDone; // indicated whether frame is rendered, this must be set to fal… member
290 p->renderDone = true; in ProcessorPreFreeBuffer()331 p->renderDone = true; in ProcessorPreFillBuffer()609 p->renderDone = true; in FillRenderBuffer()