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/hardware/ti/omap4-aah/test/CameraHal/
Dcamera_test_surfacetexture.cpp611 GLfloat texMatrix[16]; in drawTexture() local
612 mST->getTransformMatrix(texMatrix); in drawTexture()
613 glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix); in drawTexture()