Searched refs:time_elapsed (Results 1 – 10 of 10) sorted by relevance
119 debug_fps_metadata.time_elapsed, in print_fps()123 debug_fps_metadata.time_elapsed = 0.0; in print_fps()187 debug_fps_metadata.time_elapsed += (float)((float)diff/1000.0); in calc_fps()188 if (debug_fps_metadata.time_elapsed >= debug_fps_metadata.time_period) { in calc_fps()190 debug_fps_metadata.time_elapsed); in calc_fps()
72 float time_elapsed; member
114 debug_fps_metadata.time_elapsed, in print_fps()118 debug_fps_metadata.time_elapsed = 0.0; in print_fps()180 debug_fps_metadata.time_elapsed += ((float)diff/1000.0); in calc_fps()181 if (debug_fps_metadata.time_elapsed >= debug_fps_metadata.time_period) { in calc_fps()183 (float)debug_fps_metadata.time_elapsed; in calc_fps()
115 debug_fps_metadata.time_elapsed, in print_fps()119 debug_fps_metadata.time_elapsed = 0.0; in print_fps()181 debug_fps_metadata.time_elapsed += ((float)diff/1000.0); in calc_fps()182 if (debug_fps_metadata.time_elapsed >= debug_fps_metadata.time_period) { in calc_fps()184 (float)debug_fps_metadata.time_elapsed; in calc_fps()