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/hardware/ti/omap4-aah/test/CameraHal/
Dcamera_test_surfacetexture.cpp458 GLuint vertexShader, fragmentShader; in createProgram() local
460 loadShader(GL_VERTEX_SHADER, pVertexSource, &vertexShader); in createProgram()
469 glAttachShader(program, vertexShader); in createProgram()
491 glDeleteShader(vertexShader); in createProgram()