Searched refs:mFrameBufferName (Results 1 – 4 of 4) sorted by relevance
12 mFrameBufferName = -1; in Reset()25 if (mFrameBufferName == (GLuint)-1) { in Init()30 glBindFramebuffer(GL_FRAMEBUFFER, mFrameBufferName); in Init()70 glGenFramebuffers(1, &mFrameBufferName); in CreateBuffers()83 return mFrameBufferName; in GetFrameBufferName()
26 GLuint mFrameBufferName; variable
12 mFrameBufferName = -1; in Reset()25 if (mFrameBufferName == (GLuint)-1) { in Init()30 glBindFramebuffer(GL_FRAMEBUFFER, mFrameBufferName); in Init()72 glGenFramebuffers(1, &mFrameBufferName); in CreateBuffers()85 return mFrameBufferName; in GetFrameBufferName()
29 GLuint mFrameBufferName; variable