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Searched refs:mFrameBufferName (Results 1 – 4 of 4) sorted by relevance

/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
DFrameBuffer.cpp12 mFrameBufferName = -1; in Reset()
25 if (mFrameBufferName == (GLuint)-1) { in Init()
30 glBindFramebuffer(GL_FRAMEBUFFER, mFrameBufferName); in Init()
70 glGenFramebuffers(1, &mFrameBufferName); in CreateBuffers()
83 return mFrameBufferName; in GetFrameBufferName()
DFrameBuffer.h26 GLuint mFrameBufferName; variable
/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
DFrameBuffer.cpp12 mFrameBufferName = -1; in Reset()
25 if (mFrameBufferName == (GLuint)-1) { in Init()
30 glBindFramebuffer(GL_FRAMEBUFFER, mFrameBufferName); in Init()
72 glGenFramebuffers(1, &mFrameBufferName); in CreateBuffers()
85 return mFrameBufferName; in GetFrameBufferName()
DFrameBuffer.h29 GLuint mFrameBufferName; variable