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Searched refs:mSamplerLoc (Results 1 – 8 of 8) sorted by relevance

/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
DYVURenderer.cpp62 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture"); in InitializeGLProgram()
98 glUniform1i(mSamplerLoc, 0); in DrawTexture()
DWarpRenderer.cpp93 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture"); in InitializeGLProgram()
129 glUniform1i(mSamplerLoc, 0); in DrawTexture()
DYVURenderer.h33 GLint mSamplerLoc; variable
DWarpRenderer.h46 GLint mSamplerLoc; variable
/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
DYVURenderer.cpp62 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture"); in InitializeGLProgram()
98 glUniform1i(mSamplerLoc, 0); in DrawTexture()
DWarpRenderer.cpp93 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture"); in InitializeGLProgram()
129 glUniform1i(mSamplerLoc, 0); in DrawTexture()
DYVURenderer.h33 GLint mSamplerLoc; variable
DWarpRenderer.h46 GLint mSamplerLoc; variable