Searched refs:mViewporttransLoc (Results 1 – 4 of 4) sorted by relevance
88 mViewporttransLoc = glGetUniformLocation(glProgram, "u_viewporttrans"); in InitializeGLProgram()144 glUniformMatrix4fv(mViewporttransLoc, 1, GL_FALSE, mViewportMatrix); in DrawTexture()
38 GLint mViewporttransLoc; variable