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Searched refs:maPositionHandle (Results 1 – 6 of 6) sorted by relevance

/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
DSurfaceTextureRenderer.cpp95 maPositionHandle = glGetAttribLocation(glProgram, "aPosition"); in InitializeGLProgram()
141 glVertexAttribPointer(maPositionHandle, 4, GL_FLOAT, in DrawTexture()
143 glEnableVertexAttribArray(maPositionHandle); in DrawTexture()
DSurfaceTextureRenderer.h35 GLint maPositionHandle; variable
DRenderer.h56 GLint maPositionHandle; variable
/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
DSurfaceTextureRenderer.cpp97 maPositionHandle = glGetAttribLocation(glProgram, "aPosition"); in InitializeGLProgram()
143 glVertexAttribPointer(maPositionHandle, 4, GL_FLOAT, in DrawTexture()
145 glEnableVertexAttribArray(maPositionHandle); in DrawTexture()
DSurfaceTextureRenderer.h35 GLint maPositionHandle; variable
DRenderer.h56 GLint maPositionHandle; variable