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Searched refs:texture_type (Results 1 – 6 of 6) sorted by relevance

/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
DYVURenderer.cpp93 const GLenum texture_type = InputTextureType(); in DrawTexture() local
94 glBindTexture(texture_type, mInputTextureName); in DrawTexture()
DWarpRenderer.cpp124 const GLenum texture_type = InputTextureType(); in DrawTexture() local
125 glBindTexture(texture_type, mInputTextureName); in DrawTexture()
DSurfaceTextureRenderer.cpp135 const GLenum texture_type = InputTextureType(); in DrawTexture() local
136 glBindTexture(texture_type, mInputTextureName); in DrawTexture()
/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
DYVURenderer.cpp93 const GLenum texture_type = InputTextureType(); in DrawTexture() local
94 glBindTexture(texture_type, mInputTextureName); in DrawTexture()
DWarpRenderer.cpp124 const GLenum texture_type = InputTextureType(); in DrawTexture() local
125 glBindTexture(texture_type, mInputTextureName); in DrawTexture()
DSurfaceTextureRenderer.cpp133 const GLenum texture_type = InputTextureType(); in DrawTexture() local
134 glBindTexture(texture_type, mInputTextureName); in DrawTexture()