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Searched refs:GLSparseArrayProperty (Results 1 – 7 of 7) sorted by relevance

/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/
DSparseArrayElementAddTransform.java19 import com.android.ide.eclipse.gltrace.state.GLSparseArrayProperty;
38 GLSparseArrayProperty propertyArray = getArray(currentState); in apply()
50 GLSparseArrayProperty propertyArray = getArray(currentState); in revert()
64 private GLSparseArrayProperty getArray(IGLProperty state) { in getArray()
71 if (p instanceof GLSparseArrayProperty) { in getArray()
72 return (GLSparseArrayProperty) p; in getArray()
DGLPropertyAccessor.java21 import com.android.ide.eclipse.gltrace.state.GLSparseArrayProperty;
118 if (p instanceof GLSparseArrayProperty) { in getProperty()
119 return ((GLSparseArrayProperty) p).getProperty(mIndex); in getProperty()
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
DGLSparseArrayProperty.java25 public class GLSparseArrayProperty implements IGLProperty { class
32 public GLSparseArrayProperty(GLStateType type, IGLProperty defaultValue) { in GLSparseArrayProperty() method in GLSparseArrayProperty
42 public GLSparseArrayProperty(GLStateType type, IGLProperty defaultValue, in GLSparseArrayProperty() method in GLSparseArrayProperty
50 private GLSparseArrayProperty(GLStateType type, IGLProperty defaultValue, in GLSparseArrayProperty() method in GLSparseArrayProperty
123 public GLSparseArrayProperty clone() { in clone()
131 return new GLSparseArrayProperty(mType, mDefaultValue, mCreateOnAccess, copy); in clone()
DGLState.java106 return new GLSparseArrayProperty(GLStateType.VBO, perVboState); in createVboState()
299 IGLProperty mipmapState = new GLSparseArrayProperty(GLStateType.TEXTURE_MIPMAPS, in createTextureState()
311 GLSparseArrayProperty textures = new GLSparseArrayProperty(GLStateType.TEXTURES, in createTextureState()
327 IGLProperty attachedShaders = new GLSparseArrayProperty(GLStateType.ATTACHED_SHADERS, in createProgramState()
339 IGLProperty attributes = new GLSparseArrayProperty(GLStateType.ACTIVE_ATTRIBUTES, in createProgramState()
351 IGLProperty uniforms = new GLSparseArrayProperty(GLStateType.ACTIVE_UNIFORMS, in createProgramState()
357 IGLProperty programs = new GLSparseArrayProperty(GLStateType.PROGRAMS, perProgramState); in createProgramState()
370 return new GLSparseArrayProperty(GLStateType.SHADERS, perShaderState); in createShaderState()
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/editors/
DStateContentProvider.java21 import com.android.ide.eclipse.gltrace.state.GLSparseArrayProperty;
51 if (parentElement instanceof GLSparseArrayProperty) { in getChildren()
52 return ((GLSparseArrayProperty) parentElement).getValues().toArray(); in getChildren()
DStateLabelProvider.java20 import com.android.ide.eclipse.gltrace.state.GLSparseArrayProperty;
71 } else if (parent instanceof GLSparseArrayProperty) { in getName()
74 int index = ((GLSparseArrayProperty) parent).keyFor(element); in getName()
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/views/detail/
DTextureImageDetailsProvider.java20 import com.android.ide.eclipse.gltrace.state.GLSparseArrayProperty;
146 if (!(mipmaps instanceof GLSparseArrayProperty)) { in getFirstMipmapImage()
150 IGLProperty perTextureLevelState = ((GLSparseArrayProperty) mipmaps).getProperty(0); in getFirstMipmapImage()