Searched refs:dx (Results 1 – 5 of 5) sorted by relevance
/system/core/libpixelflinger/ |
D | trap.cpp | 356 const GGLcoord dx = abs(v0[0] - v1[0]); in linex() local 365 ((dx > dy) ? ny : nx) = halfWidth; in linex() 385 const GGLcoord dx = v0[0] - v1[0]; in aa_linex() local 388 GGLcoord ny = dx; in aa_linex() 695 const int dx = bot[0] - x1; in edge_setup() local 706 if (ggl_likely(ymin <= ymax && dx)) { in edge_setup() 707 edge->x_incr = gglDivQ16(dx, dy); in edge_setup() 881 const int dx = bot[0] - x1; in aa_edge_setup() local 891 if (ggl_likely(ymin <= ymax && dx)) { in aa_edge_setup() 892 edge->x_incr = gglDivQ16(dx, dy); in aa_edge_setup() [all …]
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D | scanline.cpp | 1672 gen.argb[GGLFormat::ALPHA].dx = c->shade.dadx; in init_y() 1674 gen.argb[GGLFormat::RED ].dx = c->shade.drdx; in init_y() 1676 gen.argb[GGLFormat::GREEN].dx = c->shade.dgdx; in init_y() 1678 gen.argb[GGLFormat::BLUE ].dx = c->shade.dbdx; in init_y() 1963 if (span) v += (tmu.shade.st[j].dx)*span; in scanline_perspective() 1964 else v += (tmu.shade.st[j].dx)<<SPAN_BITS; in scanline_perspective()
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/system/core/libpixelflinger/codeflinger/ |
D | GGLAssembler.cpp | 642 int dx = parts.argb_dx[i].reg; in build_smooth_shade() local 649 dx = scratches.obtain(); in build_smooth_shade() 650 CONTEXT_LOAD(dx, generated_vars.argb[i].dx); in build_smooth_shade() 654 ADD(AL, 0, c, c, dx); in build_smooth_shade() 662 scratches.recycle(dx); in build_smooth_shade()
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D | texturing.cpp | 89 CONTEXT_LOAD(dvdx, generated_vars.argb[i].dx); in init_iterated_color() 199 int dx = scratches.obtain(); in build_iterated_color() local 201 CONTEXT_LOAD(dx, generated_vars.argb[component].dx); in build_iterated_color() 202 ADD(AL, 0, dx, fragment.reg, dx); in build_iterated_color() 203 CONTEXT_STORE(dx, generated_vars.argb[component].c); in build_iterated_color()
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/system/core/libpixelflinger/include/private/pixelflinger/ |
D | ggl_context.h | 379 int32_t dx; 494 int32_t dx;
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