Searched refs:linear (Results 1 – 2 of 2) sorted by relevance
283 tmu.linear = GGL_READ_NEEDS(T_LINEAR, needs.t[i]) in decodeTMUNeeds()288 tmu.linear = 0; in decodeTMUNeeds()392 cb_format_idx == tmu.format_idx && !tmu.linear && in init_textures()415 if (tmu.linear) { in build_textures()481 if (tmu.linear) { in build_textures()508 if (tmu.linear) { in build_textures()633 if (!tmu.linear) { in build_textures()
321 int linear; member