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Searched refs:linear (Results 1 – 2 of 2) sorted by relevance

/system/core/libpixelflinger/codeflinger/
Dtexturing.cpp283 tmu.linear = GGL_READ_NEEDS(T_LINEAR, needs.t[i]) in decodeTMUNeeds()
288 tmu.linear = 0; in decodeTMUNeeds()
392 cb_format_idx == tmu.format_idx && !tmu.linear && in init_textures()
415 if (tmu.linear) { in build_textures()
481 if (tmu.linear) { in build_textures()
508 if (tmu.linear) { in build_textures()
633 if (!tmu.linear) { in build_textures()
DGGLAssembler.h321 int linear; member