Searched refs:multiTexture (Results 1 – 2 of 2) sorted by relevance
337 const bool multiTexture = mTextureMachine.activeUnits > 1; in init_textures() local391 if (!multiTexture && !mBlending && !mDithering && !mFog && in init_textures()435 const bool multiTexture = mTextureMachine.activeUnits > 1; in build_textures() local657 const bool multiTexture = mTextureMachine.activeUnits > 1; in build_iterate_texture_coordinates() local982 const bool multiTexture = mTextureMachine.activeUnits > 1; in build_texture_environment() local994 if (multiTexture && in build_texture_environment()
515 const bool multiTexture = mTextureMachine.activeUnits > 1; in build_incoming_component() local527 need_extract |= multiTexture; in build_incoming_component()