Searched refs:EyePosition (Results 1 – 8 of 8) sorted by relevance
/external/mesa3d/src/mesa/main/ |
D | light.c | 130 if (TEST_EQ_4V(light->EyePosition, params)) in _mesa_light() 133 COPY_4V(light->EyePosition, params); in _mesa_light() 134 if (light->EyePosition[3] != 0.0F) in _mesa_light() 356 COPY_4V( params, ctx->Light.Light[l].EyePosition ); in _mesa_GetLightfv() 415 params[0] = (GLint) ctx->Light.Light[l].EyePosition[0]; in _mesa_GetLightiv() 416 params[1] = (GLint) ctx->Light.Light[l].EyePosition[1]; in _mesa_GetLightiv() 417 params[2] = (GLint) ctx->Light.Light[l].EyePosition[2]; in _mesa_GetLightiv() 418 params[3] = (GLint) ctx->Light.Light[l].EyePosition[3]; in _mesa_GetLightiv() 966 COPY_4FV( light->_Position, light->EyePosition ); in compute_light_positions() 971 light->EyePosition ); in compute_light_positions() [all …]
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D | ffvertex_prog.c | 193 if (light->EyePosition[3] == 0.0) in make_state_key()
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D | mtypes.h | 663 GLfloat EyePosition[4]; /**< position in eye coordinates */ member
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D | attrib.c | 1069 _mesa_light(ctx, i, GL_POSITION, l->EyePosition); in _mesa_PopAttrib()
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/external/mesa3d/src/mesa/x86/ |
D | gen_matypes.c | 193 OFFSET( "LIGHT_EYE_POSITION ", struct gl_light, EyePosition ); in main()
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/external/mesa3d/src/mesa/program/ |
D | prog_statevars.c | 107 COPY_4V(value, ctx->Light.Light[ln].EyePosition); in _mesa_fetch_state() 130 COPY_3V(p, ctx->Light.Light[ln].EyePosition); in _mesa_fetch_state()
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
D | radeon_state.c | 897 if (l->EyePosition[3] == 0.0) { in update_light() 948 if (l->EyePosition[3] != 0.0F) in radeonLightfv() 1010 if ( l->EyePosition[3] == 0.0F || in radeonLightfv()
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
D | r200_state.c | 1119 if (l->EyePosition[3] == 0.0) { in update_light() 1164 if (l->EyePosition[3] != 0.0F) in r200Lightfv() 1225 if ( l->EyePosition[3] == 0.0F || in r200Lightfv()
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