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Searched refs:glActiveShaderProgram (Results 1 – 16 of 16) sorted by relevance

/external/deqp/doc/testspecs/GLES31/
Dfunctional.separate_shader.txt33 + glActiveShaderProgram
/external/deqp/modules/gles31/functional/
Des31fProgramPipelineStateQueryTests.cpp137 gl.glActiveShaderProgram(pipeline.getPipeline(), frgProgram.getProgram()); in iterate()
/external/deqp/framework/opengl/wrapper/
DglwInitES31Direct.inl6 gl->activeShaderProgram = &glActiveShaderProgram;
DglwInitES31.inl6 gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram");
DglwInitGL41.inl6 gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram");
DglwInitGL42.inl6 …activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram");
DglwInitGL44.inl6 …activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram");
DglwInitGL43.inl6 …activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram");
DglwInitGL45.inl6 …activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram");
DglwApi.inl6 #define glActiveShaderProgram glwActiveShaderProgram macro
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl6 gl->activeShaderProgram = glActiveShaderProgram;
DtcuNullRenderContextFuncs.inl7 GLW_APICALL void GLW_APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program) function
/external/mesa3d/include/GL/
Dgl_mangle.h34 #define glActiveShaderProgram MANGLE(ActiveShaderProgram) macro
Dglext.h8227 GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program);
/external/deqp/framework/opengl/
DgluCallLogWrapperApi.inl6 void glActiveShaderProgram (glw::GLuint pipeline, glw::GLuint program);
DgluCallLogWrapper.inl7 void CallLogWrapper::glActiveShaderProgram (glw::GLuint pipeline, glw::GLuint program) function in CallLogWrapper
10 …m_log << TestLog::Message << "glActiveShaderProgram(" << pipeline << ", " << program << ");" << Te…