/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 6 { "glActiveTexture", (deFunctionPtr)glActiveTexture },
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D | egluStaticES30Library.inl | 6 { "glActiveTexture", (deFunctionPtr)glActiveTexture },
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/external/drm_hwcomposer/ |
D | glworker.cpp | 665 glActiveTexture(GL_TEXTURE0 + src_index); in Composite() 675 glActiveTexture(GL_TEXTURE0 + src_index); in Composite() 681 glActiveTexture(GL_TEXTURE0); in Composite()
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/external/deqp/modules/gles31/functional/ |
D | es31fShaderImageLoadStoreTests.cpp | 837 glLog.glActiveTexture(GL_TEXTURE0); in readIntegerTextureViaFBOAndVerify() 930 glLog.glActiveTexture(GL_TEXTURE0); in readFloatOrNormTextureWithLookupsAndVerify() 1144 glLog.glActiveTexture(GL_TEXTURE0); in iterate() 1391 glLog.glActiveTexture(GL_TEXTURE0); in iterate() 1401 glLog.glActiveTexture(GL_TEXTURE1); in iterate() 1960 glLog.glActiveTexture(GL_TEXTURE0); in iterate() 1976 glLog.glActiveTexture(GL_TEXTURE1); in iterate() 2360 glLog.glActiveTexture(GL_TEXTURE0); in iterate() 2376 glLog.glActiveTexture(GL_TEXTURE1); in iterate() 2567 glLog.glActiveTexture(GL_TEXTURE0); in iterate() [all …]
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D | es31fFboColorbufferTests.cpp | 239 glActiveTexture(GL_TEXTURE0); in render()
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/external/deqp/modules/gles3/functional/ |
D | es3fFboColorbufferTests.cpp | 307 glActiveTexture(GL_TEXTURE0); in render() 309 glActiveTexture(GL_TEXTURE1); in render() 454 glActiveTexture(GL_TEXTURE0); in render() 580 glActiveTexture(GL_TEXTURE0); in render() 704 glActiveTexture(GL_TEXTURE0); in render()
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D | es3fVertexTextureTests.cpp | 763 glActiveTexture(GL_TEXTURE0); in setupShaderInputs() 1098 glActiveTexture(GL_TEXTURE0); in setupShaderInputs() 1438 glActiveTexture(GL_TEXTURE0); in setupShaderInputs() 1781 glActiveTexture(GL_TEXTURE0); in setupShaderInputs()
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/external/skia/src/gpu/gl/android/ |
D | GrGLCreateNativeInterface_android.cpp | 22 return (GrGLFuncPtr) glActiveTexture; in android_get_gl_proc()
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/external/mesa3d/docs/ |
D | RELNOTES-4.0 | 53 glActiveTexture
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 6 gl->activeTexture = &glActiveTexture;
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D | glwInitES30Direct.inl | 6 gl->activeTexture = &glActiveTexture;
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D | glwInitES20.inl | 6 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
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D | glwInitES31Direct.inl | 7 gl->activeTexture = &glActiveTexture;
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D | glwInitES30.inl | 6 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
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/external/deqp/modules/glshared/ |
D | glsRandomShaderCase.cpp | 525 glActiveTexture(GL_TEXTURE0 + unitNdx); in iterate() 537 glActiveTexture(GL_TEXTURE0 + unitNdx); in iterate()
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D | glsMemoryStressCase.cpp | 239 GLU_CHECK_CALL(glActiveTexture(GL_TEXTURE0)); in render()
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
D | LwjglRenderer.java | 510 glActiveTexture(GL_TEXTURE0); in applyRenderState() 520 glActiveTexture(GL_TEXTURE0); in applyRenderState() 1792 glActiveTexture(GL_TEXTURE0 + unit); in updateTexImageData() 1905 glActiveTexture(GL_TEXTURE0 + unit); in setTexture() 2443 glActiveTexture(GL_TEXTURE0); in renderMesh()
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/external/deqp/modules/egl/ |
D | teglGetProcAddressTests.inl | 47 "glActiveTexture", 195 "glActiveTexture",
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/external/deqp/framework/opengl/simplereference/ |
D | sglrContextWrapper.cpp | 64 void ContextWrapper::glActiveTexture (deUint32 texture) in glActiveTexture() function in sglr::ContextWrapper
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D | sglrContextWrapper.hpp | 48 void glActiveTexture (deUint32 texture);
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/external/mesa3d/src/mesa/drivers/windows/gdi/ |
D | mesa.def | 450 glActiveTexture
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/external/deqp/modules/gles2/functional/ |
D | es2fVertexTextureTests.cpp | 662 glActiveTexture(GL_TEXTURE0); in setupShaderInputs() 994 glActiveTexture(GL_TEXTURE0); in setupShaderInputs()
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D | es2fNegativeTextureApiTests.cpp | 111 glActiveTexture(-1); in init() 114 glActiveTexture(GL_TEXTURE0 + numMaxTextureUnits); in init() 1164 glActiveTexture(GL_TEXTURE0); in init()
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/external/replicaisland/src/com/replica/replicaisland/ |
D | GLErrorLogger.java | 56 public void glActiveTexture(int texture) { in glActiveTexture() method in GLErrorLogger.ErrorLoggingGL 57 ((GL10) mGL).glActiveTexture(texture); in glActiveTexture()
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/external/deqp/doc/ |
D | GLES2 Negative API Functions.txt | 164 o glActiveTexture (GLenum texture);
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