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Searched refs:glActiveTexture (Results 1 – 25 of 58) sorted by relevance

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/external/deqp/framework/egl/
DegluStaticES20Library.inl6 { "glActiveTexture", (deFunctionPtr)glActiveTexture },
DegluStaticES30Library.inl6 { "glActiveTexture", (deFunctionPtr)glActiveTexture },
/external/drm_hwcomposer/
Dglworker.cpp665 glActiveTexture(GL_TEXTURE0 + src_index); in Composite()
675 glActiveTexture(GL_TEXTURE0 + src_index); in Composite()
681 glActiveTexture(GL_TEXTURE0); in Composite()
/external/deqp/modules/gles31/functional/
Des31fShaderImageLoadStoreTests.cpp837 glLog.glActiveTexture(GL_TEXTURE0); in readIntegerTextureViaFBOAndVerify()
930 glLog.glActiveTexture(GL_TEXTURE0); in readFloatOrNormTextureWithLookupsAndVerify()
1144 glLog.glActiveTexture(GL_TEXTURE0); in iterate()
1391 glLog.glActiveTexture(GL_TEXTURE0); in iterate()
1401 glLog.glActiveTexture(GL_TEXTURE1); in iterate()
1960 glLog.glActiveTexture(GL_TEXTURE0); in iterate()
1976 glLog.glActiveTexture(GL_TEXTURE1); in iterate()
2360 glLog.glActiveTexture(GL_TEXTURE0); in iterate()
2376 glLog.glActiveTexture(GL_TEXTURE1); in iterate()
2567 glLog.glActiveTexture(GL_TEXTURE0); in iterate()
[all …]
Des31fFboColorbufferTests.cpp239 glActiveTexture(GL_TEXTURE0); in render()
/external/deqp/modules/gles3/functional/
Des3fFboColorbufferTests.cpp307 glActiveTexture(GL_TEXTURE0); in render()
309 glActiveTexture(GL_TEXTURE1); in render()
454 glActiveTexture(GL_TEXTURE0); in render()
580 glActiveTexture(GL_TEXTURE0); in render()
704 glActiveTexture(GL_TEXTURE0); in render()
Des3fVertexTextureTests.cpp763 glActiveTexture(GL_TEXTURE0); in setupShaderInputs()
1098 glActiveTexture(GL_TEXTURE0); in setupShaderInputs()
1438 glActiveTexture(GL_TEXTURE0); in setupShaderInputs()
1781 glActiveTexture(GL_TEXTURE0); in setupShaderInputs()
/external/skia/src/gpu/gl/android/
DGrGLCreateNativeInterface_android.cpp22 return (GrGLFuncPtr) glActiveTexture; in android_get_gl_proc()
/external/mesa3d/docs/
DRELNOTES-4.053 glActiveTexture
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl6 gl->activeTexture = &glActiveTexture;
DglwInitES30Direct.inl6 gl->activeTexture = &glActiveTexture;
DglwInitES20.inl6 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
DglwInitES31Direct.inl7 gl->activeTexture = &glActiveTexture;
DglwInitES30.inl6 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture");
/external/deqp/modules/glshared/
DglsRandomShaderCase.cpp525 glActiveTexture(GL_TEXTURE0 + unitNdx); in iterate()
537 glActiveTexture(GL_TEXTURE0 + unitNdx); in iterate()
DglsMemoryStressCase.cpp239 GLU_CHECK_CALL(glActiveTexture(GL_TEXTURE0)); in render()
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglRenderer.java510 glActiveTexture(GL_TEXTURE0); in applyRenderState()
520 glActiveTexture(GL_TEXTURE0); in applyRenderState()
1792 glActiveTexture(GL_TEXTURE0 + unit); in updateTexImageData()
1905 glActiveTexture(GL_TEXTURE0 + unit); in setTexture()
2443 glActiveTexture(GL_TEXTURE0); in renderMesh()
/external/deqp/modules/egl/
DteglGetProcAddressTests.inl47 "glActiveTexture",
195 "glActiveTexture",
/external/deqp/framework/opengl/simplereference/
DsglrContextWrapper.cpp64 void ContextWrapper::glActiveTexture (deUint32 texture) in glActiveTexture() function in sglr::ContextWrapper
DsglrContextWrapper.hpp48 void glActiveTexture (deUint32 texture);
/external/mesa3d/src/mesa/drivers/windows/gdi/
Dmesa.def450 glActiveTexture
/external/deqp/modules/gles2/functional/
Des2fVertexTextureTests.cpp662 glActiveTexture(GL_TEXTURE0); in setupShaderInputs()
994 glActiveTexture(GL_TEXTURE0); in setupShaderInputs()
Des2fNegativeTextureApiTests.cpp111 glActiveTexture(-1); in init()
114 glActiveTexture(GL_TEXTURE0 + numMaxTextureUnits); in init()
1164 glActiveTexture(GL_TEXTURE0); in init()
/external/replicaisland/src/com/replica/replicaisland/
DGLErrorLogger.java56 public void glActiveTexture(int texture) { in glActiveTexture() method in GLErrorLogger.ErrorLoggingGL
57 ((GL10) mGL).glActiveTexture(texture); in glActiveTexture()
/external/deqp/doc/
DGLES2 Negative API Functions.txt164 o glActiveTexture (GLenum texture);

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