/external/deqp/modules/gles3/functional/ |
D | es3fFboInvalidateTests.cpp | 152 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render() 226 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render() 318 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render() 335 glClear (m_buffers); in render() 384 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render() 423 glClear (m_buffers); in render() 501 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render() 621 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render() 722 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render() 748 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render() [all …]
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D | es3fRasterizerDiscardTests.cpp | 302 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in iterate() 315 glClear (GL_COLOR_BUFFER_BIT); in iterate() 336 …s & CASEOPTION_FBO) ? glClearBufferfv(GL_COLOR, 0, &FAIL_COLOR_RED[0]) : glClear(GL_COLOR_BUFFER_B… in iterate() 337 …Options & CASEOPTION_FBO) ? glClearBufferfv(GL_DEPTH, 0, &FAIL_DEPTH) : glClear(GL_DEPTH_BUFFER_B… in iterate() 338 …ions & CASEOPTION_FBO) ? glClearBufferiv(GL_STENCIL, 0, &FAIL_STENCIL) : glClear(GL_STENCIL_BUFFER… in iterate()
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D | es3fPrerequisiteTests.cpp | 142 glClear(GL_COLOR_BUFFER_BIT); in iterate() 229 glClear(GL_COLOR_BUFFER_BIT); in iterate()
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D | es3fMultisampleTests.cpp | 584 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate() 793 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate() 1070 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)); in renderPattern() 1129 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)); in iterate() 1155 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate() 1285 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate() 1434 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate() 1574 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate() 1582 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate()
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D | es3fOcclusionQueryTests.cpp | 212 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in iterate() 267 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in iterate() 310 glClear (GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in iterate()
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D | es3fPixelBufferObjectTests.cpp | 337 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in clearColor() 346 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in clearColor()
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D | es3fPrimitiveRestartTests.cpp | 574 glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in renderWithRestart() 597 glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in renderWithoutRestart()
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D | es3fSyncTests.cpp | 187 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in iterate()
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/external/deqp/modules/gles2/functional/ |
D | es2fNegativeBufferApiTests.cpp | 150 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in init() 152 glClear(0x00000200); in init() 154 glClear(0x00001000); in init() 156 glClear(0x00000010); in init()
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D | es2fPrerequisiteTests.cpp | 142 glClear(GL_COLOR_BUFFER_BIT); in iterate() 229 glClear(GL_COLOR_BUFFER_BIT); in iterate()
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D | es2fMultisampleTests.cpp | 428 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate() 643 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate() 920 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)); in renderPattern() 982 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)); in iterate() 1008 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate() 1141 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate() 1293 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate() 1436 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate() 1444 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate()
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D | es2fBufferTestUtil.cpp | 460 glClear (GL_COLOR_BUFFER_BIT); in verify() 617 glClear (GL_COLOR_BUFFER_BIT); in verify() 627 glClear (GL_COLOR_BUFFER_BIT); in verify()
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D | es2fDepthRangeTests.cpp | 170 glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in iterate() 320 glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in iterate()
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/external/deqp/modules/egl/ |
D | teglGLES1RenderUtil.cpp | 46 glClear(GL_COLOR_BUFFER_BIT); in clear()
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/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 21 { "glClear", (deFunctionPtr)glClear },
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D | egluStaticES30Library.inl | 29 { "glClear", (deFunctionPtr)glClear },
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/external/replicaisland/src/com/replica/replicaisland/ |
D | GameRenderer.java | 101 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); in onSurfaceCreated() 231 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); in onDrawFrame()
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/external/skia/platform_tools/android/app/src/com/skia/ |
D | SkiaSampleRenderer.java | 53 gl.glClear(GL10.GL_STENCIL_BUFFER_BIT); in onSurfaceCreated()
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/external/skia/debugger/QT/ |
D | SkGLWidget.cpp | 55 glClear(GL_STENCIL_BUFFER_BIT); in createRenderTarget()
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/external/deqp/doc/testspecs/GLES2/ |
D | functional.color_clear.txt | 25 + Full-screen color buffer clears: glClear(), glClearColor()
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/external/mesa3d/src/gallium/state_trackers/wgl/ |
D | opengl32.mingw.def | 18 glClear = glClear@4
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D | opengl32.def | 18 glClear
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/external/skia/src/views/sdl/ |
D | SkOSWindow_SDL.cpp | 81 glClear(GL_COLOR_BUFFER_BIT); in doDraw()
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/external/deqp/modules/gles3/stress/ |
D | es3sSyncTests.cpp | 175 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in iterate()
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/external/webrtc/src/modules/audio_processing/test/android/apmtest/jni/ |
D | main.c | 140 glClear(GL_COLOR_BUFFER_BIT); in engine_draw_frame()
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