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Searched refs:glClear (Results 1 – 25 of 98) sorted by relevance

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/external/deqp/modules/gles3/functional/
Des3fFboInvalidateTests.cpp152 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
226 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
318 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
335 glClear (m_buffers); in render()
384 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
423 glClear (m_buffers); in render()
501 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
621 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
722 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
748 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
[all …]
Des3fRasterizerDiscardTests.cpp302 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in iterate()
315 glClear (GL_COLOR_BUFFER_BIT); in iterate()
336 …s & CASEOPTION_FBO) ? glClearBufferfv(GL_COLOR, 0, &FAIL_COLOR_RED[0]) : glClear(GL_COLOR_BUFFER_B… in iterate()
337 …Options & CASEOPTION_FBO) ? glClearBufferfv(GL_DEPTH, 0, &FAIL_DEPTH) : glClear(GL_DEPTH_BUFFER_B… in iterate()
338 …ions & CASEOPTION_FBO) ? glClearBufferiv(GL_STENCIL, 0, &FAIL_STENCIL) : glClear(GL_STENCIL_BUFFER… in iterate()
Des3fPrerequisiteTests.cpp142 glClear(GL_COLOR_BUFFER_BIT); in iterate()
229 glClear(GL_COLOR_BUFFER_BIT); in iterate()
Des3fMultisampleTests.cpp584 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate()
793 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate()
1070 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)); in renderPattern()
1129 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)); in iterate()
1155 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate()
1285 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate()
1434 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate()
1574 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate()
1582 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate()
Des3fOcclusionQueryTests.cpp212 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in iterate()
267 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in iterate()
310 glClear (GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in iterate()
Des3fPixelBufferObjectTests.cpp337 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in clearColor()
346 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in clearColor()
Des3fPrimitiveRestartTests.cpp574 glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in renderWithRestart()
597 glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in renderWithoutRestart()
Des3fSyncTests.cpp187 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in iterate()
/external/deqp/modules/gles2/functional/
Des2fNegativeBufferApiTests.cpp150 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in init()
152 glClear(0x00000200); in init()
154 glClear(0x00001000); in init()
156 glClear(0x00000010); in init()
Des2fPrerequisiteTests.cpp142 glClear(GL_COLOR_BUFFER_BIT); in iterate()
229 glClear(GL_COLOR_BUFFER_BIT); in iterate()
Des2fMultisampleTests.cpp428 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate()
643 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate()
920 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)); in renderPattern()
982 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)); in iterate()
1008 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate()
1141 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate()
1293 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate()
1436 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate()
1444 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); in iterate()
Des2fBufferTestUtil.cpp460 glClear (GL_COLOR_BUFFER_BIT); in verify()
617 glClear (GL_COLOR_BUFFER_BIT); in verify()
627 glClear (GL_COLOR_BUFFER_BIT); in verify()
Des2fDepthRangeTests.cpp170 glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in iterate()
320 glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in iterate()
/external/deqp/modules/egl/
DteglGLES1RenderUtil.cpp46 glClear(GL_COLOR_BUFFER_BIT); in clear()
/external/deqp/framework/egl/
DegluStaticES20Library.inl21 { "glClear", (deFunctionPtr)glClear },
DegluStaticES30Library.inl29 { "glClear", (deFunctionPtr)glClear },
/external/replicaisland/src/com/replica/replicaisland/
DGameRenderer.java101 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); in onSurfaceCreated()
231 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); in onDrawFrame()
/external/skia/platform_tools/android/app/src/com/skia/
DSkiaSampleRenderer.java53 gl.glClear(GL10.GL_STENCIL_BUFFER_BIT); in onSurfaceCreated()
/external/skia/debugger/QT/
DSkGLWidget.cpp55 glClear(GL_STENCIL_BUFFER_BIT); in createRenderTarget()
/external/deqp/doc/testspecs/GLES2/
Dfunctional.color_clear.txt25 + Full-screen color buffer clears: glClear(), glClearColor()
/external/mesa3d/src/gallium/state_trackers/wgl/
Dopengl32.mingw.def18 glClear = glClear@4
Dopengl32.def18 glClear
/external/skia/src/views/sdl/
DSkOSWindow_SDL.cpp81 glClear(GL_COLOR_BUFFER_BIT); in doDraw()
/external/deqp/modules/gles3/stress/
Des3sSyncTests.cpp175 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in iterate()
/external/webrtc/src/modules/audio_processing/test/android/apmtest/jni/
Dmain.c140 glClear(GL_COLOR_BUFFER_BIT); in engine_draw_frame()

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