/external/deqp/modules/gles2/functional/ |
D | es2fNegativeStateApiTests.cpp | 157 glGetShaderiv(shader, -1, ¶m[0]); in init() 162 glGetShaderiv(-1, GL_SHADER_TYPE, ¶m[0]); in init() 167 glGetShaderiv(shader, GL_COMPILE_STATUS, ¶m[0]); in init() 169 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, ¶m[0]); in init() 171 glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, ¶m[0]); in init() 176 glGetShaderiv(program, GL_SHADER_TYPE, ¶m[0]); in init()
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D | es2fShaderApiTests.cpp | 361 glGetShaderiv(shaderObject, GL_COMPILE_STATUS, &compileStatus); in checkCompileStatus() 467 glGetShaderiv(shader, GL_DELETE_STATUS, &deleteStatus); in checkDeleteStatus() 563 glGetShaderiv(shader.getShader(), GL_SHADER_SOURCE_LENGTH, &sourceLength); in getSourceLength()
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D | es2fShaderStateQueryTests.cpp | 102 gl.glGetShaderiv(shader, pname, &state); in verifyShaderParam() 571 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLength); in test() 664 glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &sourceLength); in test() 684 glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &sourceLength); in test()
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/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 76 { "glGetShaderiv", (deFunctionPtr)glGetShaderiv },
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D | egluStaticES30Library.inl | 126 { "glGetShaderiv", (deFunctionPtr)glGetShaderiv },
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/external/eigen/unsupported/test/ |
D | openglsupport.cpp | 81 glGetShaderiv(vtx_id,GL_COMPILE_STATUS,&ok); in createShader() 89 glGetShaderiv(frg_id,GL_COMPILE_STATUS,&ok); in createShader()
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/external/skia/src/gpu/gl/android/ |
D | GrGLCreateNativeInterface_android.cpp | 110 return (GrGLFuncPtr) glGetShaderiv; in android_get_gl_proc()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 76 gl->getShaderiv = &glGetShaderiv;
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D | glwInitES30Direct.inl | 126 gl->getShaderiv = &glGetShaderiv;
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D | glwInitES20.inl | 76 gl->getShaderiv = (glGetShaderivFunc) loader->get("glGetShaderiv");
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D | glwInitES31Direct.inl | 148 gl->getShaderiv = &glGetShaderiv;
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D | glwInitES30.inl | 126 gl->getShaderiv = (glGetShaderivFunc) loader->get("glGetShaderiv");
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/external/drm_hwcomposer/ |
D | glworker.cpp | 163 glGetShaderiv(shader.get(), GL_COMPILE_STATUS, &status); in CompileAndCheckShader() 167 glGetShaderiv(shader.get(), GL_INFO_LOG_LENGTH, &log_length); in CompileAndCheckShader()
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/external/deqp/modules/gles3/functional/ |
D | es3fBooleanStateQueryTests.cpp | 593 glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &compileStatus); in test() 600 glGetShaderiv(shaderFrag, GL_COMPILE_STATUS, &compileStatus); in test()
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D | es3fNegativeStateApiTests.cpp | 218 glGetShaderiv(shader, -1, ¶m[0]); in init() 223 glGetShaderiv(-1, GL_SHADER_TYPE, ¶m[0]); in init() 228 glGetShaderiv(program, GL_SHADER_TYPE, ¶m[0]); in init()
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D | es3fShaderApiTests.cpp | 415 glGetShaderiv(shaderObject, GL_COMPILE_STATUS, &compileStatus); in checkCompileStatus() 521 glGetShaderiv(shader, GL_DELETE_STATUS, &deleteStatus); in checkDeleteStatus() 620 glGetShaderiv(shader.getShader(), GL_SHADER_SOURCE_LENGTH, &sourceLength); in getSourceLength()
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D | es3fShaderStateQueryTests.cpp | 105 gl.glGetShaderiv(shader, pname, &state); in verifyShaderParam() 735 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLength); in test() 826 glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &sourceLength); in test() 846 glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &sourceLength); in test()
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D | es3fIntegerStateQueryTests.cpp | 1960 gl.glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &compileStatus); in test() 1974 gl.glGetShaderiv(shaderFrag, GL_COMPILE_STATUS, &compileStatus); in test() 2066 gl.glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &compileStatus); in test() 2080 gl.glGetShaderiv(shaderFrag, GL_COMPILE_STATUS, &compileStatus); in test()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeStateApiTests.cpp | 218 ctx.glGetShaderiv(shader, -1, ¶m[0]); in get_shaderiv() 223 ctx.glGetShaderiv(-1, GL_SHADER_TYPE, ¶m[0]); in get_shaderiv() 228 ctx.glGetShaderiv(program, GL_SHADER_TYPE, ¶m[0]); in get_shaderiv()
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D | es31fShaderStateQueryTests.cpp | 418 gl.glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLen); in iterate()
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContext.cpp | 367 GLW_APICALL void GLW_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params) in glGetShaderiv() function
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/external/deqp/doc/ |
D | GLES2 Negative API Functions.txt | 51 o glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
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/external/deqp/framework/opengl/simplereference/ |
D | sglrContextWrapper.hpp | 117 void glGetShaderiv (deUint32 shader, deUint32 pname, int* params);
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/external/deqp/modules/glshared/ |
D | glsLongStressCase.cpp | 243 glGetShaderiv(shaderGL, GL_COMPILE_STATUS, &success); in compileShader() 262 glGetShaderiv(shaderGL, GL_INFO_LOG_LENGTH, &infoLogLen); in getShaderInfoLog()
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 541 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
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