Searched refs:glProgramUniform2f (Results 1 – 15 of 15) sorted by relevance
/external/deqp/framework/opengl/wrapper/ |
D | glwInitES31Direct.inl | 200 gl->programUniform2f = &glProgramUniform2f;
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D | glwInitES31.inl | 200 gl->programUniform2f = (glProgramUniform2fFunc) loader->get("glProgramUniform2f");
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D | glwInitGL41.inl | 262 gl->programUniform2f = (glProgramUniform2fFunc) loader->get("glProgramUniform2f");
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D | glwInitGL42.inl | 271 gl->programUniform2f = (glProgramUniform2fFunc) loader->get("glProgramUniform2f");
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D | glwInitGL44.inl | 313 gl->programUniform2f = (glProgramUniform2fFunc) loader->get("glProgramUniform2f");
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D | glwInitGL43.inl | 304 gl->programUniform2f = (glProgramUniform2fFunc) loader->get("glProgramUniform2f");
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D | glwInitGL45.inl | 394 gl->programUniform2f = (glProgramUniform2fFunc) loader->get("glProgramUniform2f");
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D | glwApi.inl | 400 #define glProgramUniform2f glwProgramUniform2f macro
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 400 gl->programUniform2f = glProgramUniform2f;
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D | tcuNullRenderContextFuncs.inl | 3182 GLW_APICALL void GLW_APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLflo… function
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/external/deqp/modules/gles31/functional/ |
D | es31fProgramUniformTests.cpp | 1421 case 2: GLU_CHECK_CALL(glProgramUniform2f(programGL, location, ptr[0], ptr[1])); break; in assignUniforms()
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/external/mesa3d/include/GL/ |
D | gl_mangle.h | 1377 #define glProgramUniform2f MANGLE(ProgramUniform2f) macro
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D | glext.h | 8244 GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1);
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/external/deqp/framework/opengl/ |
D | gluCallLogWrapperApi.inl | 400 void glProgramUniform2f (glw::GLuint program, glw::GLint location, glw::GLfloat v0, glw:…
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D | gluCallLogWrapper.inl | 2991 void CallLogWrapper::glProgramUniform2f (glw::GLuint program, glw::GLint location, glw::GLfloat v0,… function in CallLogWrapper 2994 …m_log << TestLog::Message << "glProgramUniform2f(" << program << ", " << location << ", " << v0 <<…
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