/external/deqp/modules/gles3/functional/ |
D | es3fFboStencilbufferTests.cpp | 108 glStencilFunc(GL_ALWAYS, 0, 0xffu); in render() 120 glStencilFunc(GL_EQUAL, m_useDepth ? 2 : 1, 0xffu); in render() 127 glStencilFunc(GL_GREATER, m_useDepth ? 1 : 2, 0xffu); in render() 205 glStencilFunc(GL_ALWAYS, 0, 0xffu); in render() 217 glStencilFunc(GL_EQUAL, hasDepth ? 2 : 1, 0xffu); in render() 224 glStencilFunc(GL_GREATER, hasDepth ? 1 : 2, 0xffu); in render()
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D | es3fFboInvalidateTests.cpp | 157 glStencilFunc (GL_ALWAYS, 1, 0xff); in render() 186 glStencilFunc(GL_EQUAL, 1, 0xff); in render() 244 glStencilFunc (GL_ALWAYS, 1, 0xff); in render() 278 glStencilFunc(GL_EQUAL, 1, 0xff); in render() 323 glStencilFunc (GL_ALWAYS, 1, 0xff); in render() 402 glStencilFunc (GL_ALWAYS, 1, 0xff); in render() 506 glStencilFunc (GL_ALWAYS, 1, 0xff); in render() 535 glStencilFunc(GL_EQUAL, 1, 0xff); in render() 626 glStencilFunc (GL_ALWAYS, 1, 0xff); in render() 753 glStencilFunc (GL_ALWAYS, 1, 0xff); in render() [all …]
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D | es3fFboMultisampleTests.cpp | 146 glStencilFunc(GL_ALWAYS, 0, 0xffu); in render() 215 glStencilFunc(GL_EQUAL, s, 0xffu); in render()
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D | es3fRasterizerDiscardTests.cpp | 296 glStencilFunc (GL_NOTEQUAL, 1, 0xFF); in iterate() 354 glStencilFunc (GL_EQUAL, 1, 0xFF); in iterate()
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D | es3fFramebufferBlitTests.cpp | 541 glStencilFunc(GL_ALWAYS, 7, 0xffu); in render() 566 glStencilFunc(GL_ALWAYS, 1, 0xffu); in render() 579 glStencilFunc(GL_ALWAYS, 0, 0xffu); in render() 589 glStencilFunc(GL_EQUAL, 6, 0xffu); in render()
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D | es3fOcclusionQueryTests.cpp | 279 glStencilFunc (GL_ALWAYS, 1, 0xFF); in iterate() 346 glStencilFunc (GL_EQUAL, 0, 0xFF); in iterate()
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D | es3fNegativeFragmentApiTests.cpp | 87 glStencilFunc(-1, 0, 1); in init()
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/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 105 { "glStencilFunc", (deFunctionPtr)glStencilFunc },
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D | egluStaticES30Library.inl | 181 { "glStencilFunc", (deFunctionPtr)glStencilFunc },
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/external/mesa3d/src/gallium/state_trackers/wgl/ |
D | opengl32.mingw.def | 263 glStencilFunc = glStencilFunc@12
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D | opengl32.def | 263 glStencilFunc
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D | stw_context.c | 680 &glStencilFunc,
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/external/deqp/modules/gles2/functional/ |
D | es2fNegativeFragmentApiTests.cpp | 87 glStencilFunc(-1, 0, 1); in init()
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D | es2fIntegerStateQueryTests.cpp | 969 glStencilFunc(GL_ALWAYS, ref, 0); // mask should not affect the REF in test() 975 glStencilFunc(GL_ALWAYS, ref, ref); in test() 1142 glStencilFunc(stencilfuncValues[ndx], 0, 0); in test() 1210 glStencilFunc(GL_ALWAYS, 0, mask); in test()
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D | es2fMultisampleTests.cpp | 984 GLU_CHECK_CALL(glStencilFunc(GL_ALWAYS, 1, 1)); in iterate() 1009 GLU_CHECK_CALL(glStencilFunc(GL_EQUAL, 1, 1)); in iterate()
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/external/skia/src/gpu/gl/android/ |
D | GrGLCreateNativeInterface_android.cpp | 128 return (GrGLFuncPtr) glStencilFunc; in android_get_gl_proc()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 105 gl->stencilFunc = &glStencilFunc;
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D | glwInitES30Direct.inl | 181 gl->stencilFunc = &glStencilFunc;
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D | glwInitES20.inl | 105 gl->stencilFunc = (glStencilFuncFunc) loader->get("glStencilFunc");
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D | glwInitES31Direct.inl | 242 gl->stencilFunc = &glStencilFunc;
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeFragmentApiTests.cpp | 82 ctx.glStencilFunc(-1, 0, 1); in stencil_func()
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/external/deqp/modules/egl/ |
D | teglGetProcAddressTests.inl | 169 "glStencilFunc", 294 "glStencilFunc",
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/external/deqp/framework/opengl/simplereference/ |
D | sglrContextWrapper.cpp | 304 void ContextWrapper::glStencilFunc (deUint32 func, int ref, deUint32 mask) in glStencilFunc() function in sglr::ContextWrapper
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/external/mesa3d/src/mesa/drivers/windows/gdi/ |
D | mesa.def | 273 glStencilFunc
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/external/replicaisland/src/com/replica/replicaisland/ |
D | GLErrorLogger.java | 606 public void glStencilFunc(int func, int ref, int mask) { in glStencilFunc() method in GLErrorLogger.ErrorLoggingGL 607 ((GL10)mGL).glStencilFunc(func, ref, mask); in glStencilFunc()
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