Searched refs:glVertexAttribI3i (Results 1 – 17 of 17) sorted by relevance
/external/deqp/framework/opengl/wrapper/ |
D | glwInitGL30.inl | 276 gl->vertexAttribI3i = (glVertexAttribI3iFunc) loader->get("glVertexAttribI3i");
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D | glwInitGL31.inl | 288 gl->vertexAttribI3i = (glVertexAttribI3iFunc) loader->get("glVertexAttribI3i");
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D | glwInitGL32.inl | 306 gl->vertexAttribI3i = (glVertexAttribI3iFunc) loader->get("glVertexAttribI3i");
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D | glwInitGL33.inl | 326 gl->vertexAttribI3i = (glVertexAttribI3iFunc) loader->get("glVertexAttribI3i");
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D | glwInitGL40.inl | 372 gl->vertexAttribI3i = (glVertexAttribI3iFunc) loader->get("glVertexAttribI3i");
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D | glwInitGL41.inl | 448 gl->vertexAttribI3i = (glVertexAttribI3iFunc) loader->get("glVertexAttribI3i");
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D | glwInitGL42.inl | 460 gl->vertexAttribI3i = (glVertexAttribI3iFunc) loader->get("glVertexAttribI3i");
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D | glwInitGL44.inl | 510 gl->vertexAttribI3i = (glVertexAttribI3iFunc) loader->get("glVertexAttribI3i");
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D | glwInitGL43.inl | 501 gl->vertexAttribI3i = (glVertexAttribI3iFunc) loader->get("glVertexAttribI3i");
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D | glwInitGL45.inl | 620 gl->vertexAttribI3i = (glVertexAttribI3iFunc) loader->get("glVertexAttribI3i");
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D | glwApi.inl | 627 #define glVertexAttribI3i glwVertexAttribI3i macro
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 627 gl->vertexAttribI3i = glVertexAttribI3i;
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D | tcuNullRenderContextFuncs.inl | 5163 GLW_APICALL void GLW_APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z) function
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/external/mesa3d/include/GL/ |
D | gl_mangle.h | 2095 #define glVertexAttribI3i MANGLE(VertexAttribI3i) macro
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D | glext.h | 6805 GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z);
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/external/deqp/framework/opengl/ |
D | gluCallLogWrapperApi.inl | 627 void glVertexAttribI3i (glw::GLuint index, glw::GLint x, glw::GLint y, glw::GLint z);
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D | gluCallLogWrapper.inl | 4586 void CallLogWrapper::glVertexAttribI3i (glw::GLuint index, glw::GLint x, glw::GLint y, glw::GLint z) function in CallLogWrapper 4589 …m_log << TestLog::Message << "glVertexAttribI3i(" << index << ", " << x << ", " << y << ", " << z …
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