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Searched refs:numProcs (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp218 int numProcs = this->pipeline().numFragmentStages(); in emitAndInstallProcs() local
220 this->emitAndInstallFragProcs(this->pipeline().numColorFragmentStages(), numProcs, in emitAndInstallProcs()
227 int numProcs, in emitAndInstallFragProcs() argument
229 for (int e = procOffset; e < numProcs; ++e) { in emitAndInstallFragProcs()
508 int numProcs = fProcs.count(); in ~GrGLInstalledFragProcs() local
509 for (int e = 0; e < numProcs; ++e) { in ~GrGLInstalledFragProcs()
DGrGLProgramBuilder.h294 void emitAndInstallFragProcs(int procOffset, int numProcs, GrGLSLExpr4* inOut);
/external/skia/tests/
DGLProgramsTest.cpp152 int numProcs = random->nextULessThan(maxStages + 1); in set_random_color_coverage_stages() local
153 int numColorProcs = random->nextULessThan(numProcs + 1); in set_random_color_coverage_stages()
155 for (int s = 0; s < numProcs;) { in set_random_color_coverage_stages()
/external/skia/src/gpu/gl/
DGrGLProgram.cpp68 int numProcs = fFragmentProcessors->fProcs.count(); in initSamplerUniforms() local
69 for (int i = 0; i < numProcs; i++) { in initSamplerUniforms()