Searched refs:outColor (Results 1 – 8 of 8) sorted by relevance
/external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/ |
D | Splatting.glsllib | 1 void Splatting_Base(in sampler2D baseMap, in vec2 tc, in float scale, out vec3 outColor){ 2 outColor = texture2D(baseMap, tc * vec2(scale)).rgb; 5 …tail(in sampler2D alphaMap, in sampler2D detailMap, in vec2 tc, in float scale, out vec3 outColor){ 8 //outColor = mix(outColor, color, alpha); 9 outColor = outColor + color * vec3(alpha);
|
/external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/ |
D | Terrain.frag | 58 vec4 outColor = tex1 * alpha.r; // Red channel 59 outColor = mix( outColor, tex2, alpha.g ); // Green channel 60 outColor = mix( outColor, tex3, alpha.b ); // Blue channel 61 gl_FragColor = outColor;
|
/external/skia/src/gpu/effects/ |
D | GrTextureDomain.cpp | 44 const char* outColor, in sampleTexture() argument 67 builder->codeAppendf("\t%s = ", outColor); in sampleTexture() 78 builder->codeAppendf("\t%s = ", outColor); in sampleTexture() 109 builder->codeAppendf("\t%s = mix(inside, outside, blend);\n", outColor); in sampleTexture() 117 outColor); in sampleTexture() 130 builder->codeAppendf("\t%s = ", outColor); in sampleTexture()
|
D | GrTextureDomain.h | 114 const char* outColor,
|
/external/skia/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.cpp | 291 const char* outColor, in emitAndInstallProc() argument 301 ifp->fGLProc->emitCode(this, fp, outColor, inColor, fOutCoords[index], samplers); in emitAndInstallProc() 310 const char* outColor, in emitAndInstallProc() argument 321 GrGLGeometryProcessor::EmitArgs args(this, gp, bt, outColor, outCoverage, samplers, in emitAndInstallProc()
|
D | GrGLProgramBuilder.h | 307 const char* outColor, 310 const char* outColor,
|
/external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/ |
D | RenderDeviceJme.java | 186 private ColorRGBA convertColor(Color inColor, ColorRGBA outColor) { in convertColor() argument 187 … return outColor.set(inColor.getRed(), inColor.getGreen(), inColor.getBlue(), inColor.getAlpha()); in convertColor()
|
/external/deqp/modules/gles31/functional/ |
D | es31fGeometryShaderTests.cpp | 1556 rr::GenericVec4 outColor; in shadePrimitives() local 1557 outColor = color; in shadePrimitives() 1563 …Cos(subAngle) * 0.1f, deFloatSin(subAngle) * 0.1f, 0.0f, 0.0f), 0.0f, &outColor, packets[packetNd… in shadePrimitives() 1564 …Cos(subAngle) * 0.1f, deFloatSin(subAngle) * -0.1f, 0.0f, 0.0f), 0.0f, &outColor, packets[packetNd… in shadePrimitives() 1568 …output.EmitVertex(basePosition + tcu::Vec4(-0.1f, 0.0f, 0.0f, 0.0f), 0.0f, &outColor, packets[pack… in shadePrimitives()
|