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Searched refs:outColor (Results 1 – 8 of 8) sorted by relevance

/external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/
DSplatting.glsllib1 void Splatting_Base(in sampler2D baseMap, in vec2 tc, in float scale, out vec3 outColor){
2 outColor = texture2D(baseMap, tc * vec2(scale)).rgb;
5 …tail(in sampler2D alphaMap, in sampler2D detailMap, in vec2 tc, in float scale, out vec3 outColor){
8 //outColor = mix(outColor, color, alpha);
9 outColor = outColor + color * vec3(alpha);
/external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/
DTerrain.frag58 vec4 outColor = tex1 * alpha.r; // Red channel
59 outColor = mix( outColor, tex2, alpha.g ); // Green channel
60 outColor = mix( outColor, tex3, alpha.b ); // Blue channel
61 gl_FragColor = outColor;
/external/skia/src/gpu/effects/
DGrTextureDomain.cpp44 const char* outColor, in sampleTexture() argument
67 builder->codeAppendf("\t%s = ", outColor); in sampleTexture()
78 builder->codeAppendf("\t%s = ", outColor); in sampleTexture()
109 builder->codeAppendf("\t%s = mix(inside, outside, blend);\n", outColor); in sampleTexture()
117 outColor); in sampleTexture()
130 builder->codeAppendf("\t%s = ", outColor); in sampleTexture()
DGrTextureDomain.h114 const char* outColor,
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp291 const char* outColor, in emitAndInstallProc() argument
301 ifp->fGLProc->emitCode(this, fp, outColor, inColor, fOutCoords[index], samplers); in emitAndInstallProc()
310 const char* outColor, in emitAndInstallProc() argument
321 GrGLGeometryProcessor::EmitArgs args(this, gp, bt, outColor, outCoverage, samplers, in emitAndInstallProc()
DGrGLProgramBuilder.h307 const char* outColor,
310 const char* outColor,
/external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/
DRenderDeviceJme.java186 private ColorRGBA convertColor(Color inColor, ColorRGBA outColor) { in convertColor() argument
187 … return outColor.set(inColor.getRed(), inColor.getGreen(), inColor.getBlue(), inColor.getAlpha()); in convertColor()
/external/deqp/modules/gles31/functional/
Des31fGeometryShaderTests.cpp1556 rr::GenericVec4 outColor; in shadePrimitives() local
1557 outColor = color; in shadePrimitives()
1563 …Cos(subAngle) * 0.1f, deFloatSin(subAngle) * 0.1f, 0.0f, 0.0f), 0.0f, &outColor, packets[packetNd… in shadePrimitives()
1564 …Cos(subAngle) * 0.1f, deFloatSin(subAngle) * -0.1f, 0.0f, 0.0f), 0.0f, &outColor, packets[packetNd… in shadePrimitives()
1568 …output.EmitVertex(basePosition + tcu::Vec4(-0.1f, 0.0f, 0.0f, 0.0f), 0.0f, &outColor, packets[pack… in shadePrimitives()