Searched refs:signalRenderDone (Results 1 – 4 of 4) sorted by relevance
34 virtual Decode_Status signalRenderDone(void * graphichandler, bool isNew = false) = 0;
75 virtual Decode_Status signalRenderDone(void * graphichandler, bool isNew = false);
1414 Decode_Status VideoDecoderBase::signalRenderDone(void * graphichandler, bool isNew) { in signalRenderDone() function in VideoDecoderBase
320 status = mVideoDecoder->signalRenderDone((void *)(metadata->pHandle), !found); in ProcessorPreFillBuffer()322 status = mVideoDecoder->signalRenderDone(buffer->pBuffer); in ProcessorPreFillBuffer()