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Lines Matching refs:program

131   GLuint program = InitShaderProgram(kBasicTextureVertexShader,  in BasicTextureShaderProgram()  local
135 int textureSampler = glGetUniformLocation(program, "texture_sampler"); in BasicTextureShaderProgram()
139 int attribute_index = glGetAttribLocation(program, "c1"); in BasicTextureShaderProgram()
145 attribute_index = glGetAttribLocation(program, "c2"); in BasicTextureShaderProgram()
150 return program; in BasicTextureShaderProgram()
180 GLuint program = InitShaderProgram(kDoubleTextureBlendVertexShader, in DoubleTextureBlendShaderProgram() local
183 int textureSampler0 = glGetUniformLocation(program, "texture_sampler_0"); in DoubleTextureBlendShaderProgram()
185 int textureSampler1 = glGetUniformLocation(program, "texture_sampler_1"); in DoubleTextureBlendShaderProgram()
189 int attribute_index = glGetAttribLocation(program, "c1"); in DoubleTextureBlendShaderProgram()
195 attribute_index = glGetAttribLocation(program, "c2"); in DoubleTextureBlendShaderProgram()
200 attribute_index = glGetAttribLocation(program, "c3"); in DoubleTextureBlendShaderProgram()
205 return program; in DoubleTextureBlendShaderProgram()
242 GLuint program = in TripleTextureBlendShaderProgram() local
247 int textureSampler0 = glGetUniformLocation(program, "texture_sampler_0"); in TripleTextureBlendShaderProgram()
249 int textureSampler1 = glGetUniformLocation(program, "texture_sampler_1"); in TripleTextureBlendShaderProgram()
251 int textureSampler2 = glGetUniformLocation(program, "texture_sampler_2"); in TripleTextureBlendShaderProgram()
255 int attribute_index = glGetAttribLocation(program, "c1"); in TripleTextureBlendShaderProgram()
261 attribute_index = glGetAttribLocation(program, "c2"); in TripleTextureBlendShaderProgram()
266 attribute_index = glGetAttribLocation(program, "c3"); in TripleTextureBlendShaderProgram()
271 attribute_index = glGetAttribLocation(program, "c4"); in TripleTextureBlendShaderProgram()
276 return program; in TripleTextureBlendShaderProgram()