Lines Matching refs:GL_FLOAT
88 , type (GL_FLOAT) in Attribute()
330 case GL_FLOAT: stride = buffer.componentCount * (int)sizeof(GLfloat); break; in createRandomBufferData()
353 case GL_FLOAT: in createRandomBufferData()
452 else if (state.attributes[attribNdx].type != GL_FLOAT && !state.attributes[attribNdx].normalized) in createProgram()
503 if (state.attributes[0].normalized || state.attributes[0].type == GL_FLOAT) in createProgram()
906 case GL_FLOAT: stride = buffer.componentCount * (int)sizeof(GLfloat); break; in createRandomBufferData()
929 case GL_FLOAT: in createRandomBufferData()
1028 else if (state.attributes[attribNdx].type != GL_FLOAT && !state.attributes[attribNdx].normalized) in createProgram()
1080 if (state.attributes[0].normalized || state.attributes[0].type == GL_FLOAT) in createProgram()
1252 BufferSpec floatCoordBuffer48_1 = { 48, 384, 2, 0, 0, GL_FLOAT, 0, 0, -1.0f, 1.0f }; in init()
1253 BufferSpec floatCoordBuffer48_2 = { 48, 384, 2, 0, 0, GL_FLOAT, 0, 0, -1.0f, 1.0f }; in init()
1268 state.attributes[0].type = GL_FLOAT; in init()
1305 state.attributes[0].type = GL_FLOAT; in init()
1466 state.attributes[1].type = GL_FLOAT; in init()
1579 state.attributes[0].type = GL_FLOAT; in init()