Lines Matching refs:glCompressedTexImage3D
3292 ctx.glCompressedTexImage3D(0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0, 0); in compressedteximage3d()
3294 …ctx.glCompressedTexImage3D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, … in compressedteximage3d()
3299 ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 0, 0, 0, 0); in compressedteximage3d()
3301 ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 0, 0, 0, 0, 0, 0); in compressedteximage3d()
3309 …ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0, 0… in compressedteximage3d_neg_level()
3318 …ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, GL_COMPRESSED_RGBA8_ETC2_EAC, … in compressedteximage3d_max_level()
3326 …ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0, 0… in compressedteximage3d_neg_width_height_depth()
3328 …ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0, 0… in compressedteximage3d_neg_width_height_depth()
3330 …ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, 0, 0, 0… in compressedteximage3d_neg_width_height_depth()
3332 …ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, -1, 0, 0,… in compressedteximage3d_neg_width_height_depth()
3342 …ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxTextureSize, 0… in compressedteximage3d_max_width_height_depth()
3344 …ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, maxTextureSize… in compressedteximage3d_max_width_height_depth()
3346 …ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, maxTextureS… in compressedteximage3d_max_width_height_depth()
3348 …ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxTextureSize, m… in compressedteximage3d_max_width_height_depth()
3356 …ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, -1, 0, 0… in compressedteximage3d_invalid_border()
3358 ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 1, 0, 0); in compressedteximage3d_invalid_border()
3366 …ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, -1, 0… in compressedteximage3d_invalid_size()
3368 …ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0, 4*4… in compressedteximage3d_invalid_size()
3370 …ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGB8_ETC2, 16, 16, 1, 0, 4*4*16, … in compressedteximage3d_invalid_size()
3372 …ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_SIGNED_R11_EAC, 16, 16, 1, 0, 4*4… in compressedteximage3d_invalid_size()
3388 …ctx.glCompressedTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_COMPRESSED_RGB8_ETC2, width, height, d… in compressedteximage3d_invalid_width_height()
3406 …ctx.glCompressedTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGB8_ETC2, 4, 4, 1, 0, etc2DataS… in compressedteximage3d_invalid_buffer_target()
3412 …ctx.glCompressedTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGB8_ETC2, 16, 16, 1, 0, etc2Dat… in compressedteximage3d_invalid_buffer_target()
3431 …ctx.glCompressedTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 18, 18, 1, 0, et… in compressedtexsubimage3d()
3471 …ctx.glCompressedTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0, et… in compressedtexsubimage3d_neg_level()
3487 …ctx.glCompressedTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0, et… in compressedtexsubimage3d_max_level()
3504 …ctx.glCompressedTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0, et… in compressedtexsubimage3d_neg_offset()
3526 …ctx.glCompressedTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 4, 4, 1, 0, etc2… in compressedtexsubimage3d_invalid_offset()
3549 …ctx.glCompressedTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0, et… in compressedtexsubimage3d_neg_width_height_depth()
3571 …ctx.glCompressedTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0, 4*… in compressedtexsubimage3d_invalid_size()
3594 …ctx.glCompressedTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0, e… in compressedtexsubimage3d_invalid_buffer_target()