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Lines Matching refs:compressed

130 		bool		compressed;  member
138 , compressed (false) in TextureLevelSpec()
422 level.compressed = false; in generateColorTextureGenerationGroup()
443 level.compressed = false; in generateColorTextureGenerationGroup()
464 level.compressed = false; in generateColorTextureGenerationGroup()
491 level.compressed = false; in generateColorTextureGenerationGroup()
515 level.compressed = false; in generateColorTextureGenerationGroup()
538 level.compressed = false; in generateColorTextureGenerationGroup()
558 level.compressed = false; in generateColorTextureGenerationGroup()
578 level.compressed = false; in generateColorTextureGenerationGroup()
645 level.compressed = false; in generateInternalFormatTextureGenerationGroup()
667 level.compressed = false; in generateInternalFormatTextureGenerationGroup()
705 level.compressed = true; in generateCompressedTextureGenerationGroup()
739 …const glu::TransferFormat transferFormat = (spec.levels[levelNdx].compressed) ? (glu::TransferForm… in applyTextureGenerationSpec()
741 if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D) in applyTextureGenerationSpec()
743 else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_3D) in applyTextureGenerationSpec()
745 …else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_A… in applyTextureGenerationSpec()
747 …else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_CUBE… in applyTextureGenerationSpec()
749 …else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_M… in applyTextureGenerationSpec()
751 …else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_M… in applyTextureGenerationSpec()
753 …else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_CUBE… in applyTextureGenerationSpec()
755 else if (!spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D) in applyTextureGenerationSpec()
757 else if (!spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_3D) in applyTextureGenerationSpec()
759 …else if (!spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_… in applyTextureGenerationSpec()
761 …else if (!spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_CUB… in applyTextureGenerationSpec()
763 …else if (!spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_CUB… in applyTextureGenerationSpec()
765 else if (!spec.immutable && spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D) in applyTextureGenerationSpec()
774 …else if (!spec.immutable && spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_A… in applyTextureGenerationSpec()
784 …else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_BUFF… in applyTextureGenerationSpec()
1484 const int refValue = (spec.levels[levelNdx].compressed) ? (1) : (0); in checkTextureState()