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Lines Matching refs:float32

791 			case TYPE_FLOAT:		gl.uniform1fv(loc, 1, &val.elements[elemNdx].float32);						break;  in setUniformValue()
792 case TYPE_FLOAT_VEC2: gl.uniform2fv(loc, 1, &val.elements[elemNdx].float32); break; in setUniformValue()
793 case TYPE_FLOAT_VEC3: gl.uniform3fv(loc, 1, &val.elements[elemNdx].float32); break; in setUniformValue()
794 case TYPE_FLOAT_VEC4: gl.uniform4fv(loc, 1, &val.elements[elemNdx].float32); break; in setUniformValue()
795 …case TYPE_FLOAT_MAT2: gl.uniformMatrix2fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32); brea… in setUniformValue()
796 …case TYPE_FLOAT_MAT3: gl.uniformMatrix3fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32); brea… in setUniformValue()
797 …case TYPE_FLOAT_MAT4: gl.uniformMatrix4fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32); brea… in setUniformValue()
810 …case TYPE_FLOAT_MAT2X3: gl.uniformMatrix2x3fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32); b… in setUniformValue()
811 …case TYPE_FLOAT_MAT2X4: gl.uniformMatrix2x4fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32); b… in setUniformValue()
812 …case TYPE_FLOAT_MAT3X2: gl.uniformMatrix3x2fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32); b… in setUniformValue()
813 …case TYPE_FLOAT_MAT3X4: gl.uniformMatrix3x4fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32); b… in setUniformValue()
814 …case TYPE_FLOAT_MAT4X2: gl.uniformMatrix4x2fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32); b… in setUniformValue()
815 …case TYPE_FLOAT_MAT4X3: gl.uniformMatrix4x3fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32); b… in setUniformValue()
1184 scalars[repNdx*scalarSize + ndx] = val.elements[arrayNdx*scalarSize + ndx].float32; in execute()