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Lines Matching refs:dword

1792 				int width, height, pitch, dword;  in decode_3d_1d()  local
1795 dword = data[i]; in decode_3d_1d()
1798 dword & (1 << 31) ? in decode_3d_1d()
1800 dword & (1 << 1) ? in decode_3d_1d()
1802 dword & (1 << 0) ? in decode_3d_1d()
1805 dword = data[i]; in decode_3d_1d()
1806 width = ((dword >> 10) & ((1 << 11) - 1)) + 1; in decode_3d_1d()
1807 height = ((dword >> 21) & ((1 << 11) - 1)) + 1; in decode_3d_1d()
1810 if (dword & (1 << 2)) in decode_3d_1d()
1812 else if (dword & (1 << 1)) in decode_3d_1d()
1813 tiling = dword & (1 << 0) ? "Y" : "X"; in decode_3d_1d()
1816 switch ((dword >> 7) & 0x7) { in decode_3d_1d()
1819 switch ((dword >> 3) & 0xf) { in decode_3d_1d()
1836 switch ((dword >> 3) & 0xf) { in decode_3d_1d()
1865 switch ((dword >> 3) & 0xf) { in decode_3d_1d()
1918 switch ((dword >> 3) & 0xf) { in decode_3d_1d()
1935 switch ((dword >> 3) & 0x7) { in decode_3d_1d()
1955 switch ((dword >> 3) & 0xf) { in decode_3d_1d()
1962 dword = data[i]; in decode_3d_1d()
1967 dword & (1 << 9) ? " palette select" : in decode_3d_1d()
1970 dword = data[i]; in decode_3d_1d()
1972 4 * (((dword >> 21) & ((1 << 11) - 1)) + 1); in decode_3d_1d()
1975 map, pitch, (dword >> 9) & 0x3f, in decode_3d_1d()
1976 dword & 0xff, (dword >> 15) & 0x3f, in decode_3d_1d()
1977 dword & (1 << 8) ? "miplayout legacy" in decode_3d_1d()
2039 uint32_t dword; in decode_3d_1d() local
2042 dword = data[i]; in decode_3d_1d()
2043 switch ((dword >> 20) & 0x3) { in decode_3d_1d()
2059 dword & (1 << 31) ? " reverse gamma," in decode_3d_1d()
2061 dword & (1 << 30) ? " packed2planar," in decode_3d_1d()
2063 dword & (1 << 29) ? in decode_3d_1d()
2065 (dword >> 22) & 0x1f, mip_filter, in decode_3d_1d()
2066 decode_sample_filter(dword >> 17), in decode_3d_1d()
2067 decode_sample_filter(dword >> 14), in decode_3d_1d()
2068 ((dword >> 5) & 0x1ff) / (0x10 * 1.0), in decode_3d_1d()
2069 dword & (1 << 4) ? " shadow," : "", in decode_3d_1d()
2070 dword & (1 << 3) ? 4 : 2, in decode_3d_1d()
2071 decode_compare_func(dword)); in decode_3d_1d()
2072 dword = data[i]; in decode_3d_1d()
2077 ((dword >> 24) & 0xff) / (0x10 * 1.0), in decode_3d_1d()
2078 dword & (1 << 17) ? in decode_3d_1d()
2080 decode_tex_coord_mode(dword >> 12), in decode_3d_1d()
2081 decode_tex_coord_mode(dword >> 9), in decode_3d_1d()
2082 decode_tex_coord_mode(dword >> 6), in decode_3d_1d()
2083 dword & (1 << 5) ? in decode_3d_1d()
2085 (dword >> 1) & 0xf, in decode_3d_1d()
2086 dword & (1 << 0) ? " deinterlacer," : in decode_3d_1d()
2088 dword = data[i]; in decode_3d_1d()