Lines Matching refs:float
7 %0 = load <4 x float>, <4 x float> addrspace(8)* null
8 %1 = extractelement <4 x float> %0, i32 0
9 …%2 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x…
10 %3 = extractelement <4 x float> %2, i32 0
11 …%4 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x…
12 %5 = extractelement <4 x float> %4, i32 0
13 %6 = fcmp ogt float %1, 0.000000e+00
14 %7 = select i1 %6, float %3, float %5
15 %8 = load <4 x float>, <4 x float> addrspace(8)* null
16 %9 = extractelement <4 x float> %8, i32 1
17 …%10 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 …
18 %11 = extractelement <4 x float> %10, i32 1
19 …%12 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 …
20 %13 = extractelement <4 x float> %12, i32 1
21 %14 = fcmp ogt float %9, 0.000000e+00
22 %15 = select i1 %14, float %11, float %13
23 %16 = load <4 x float>, <4 x float> addrspace(8)* null
24 %17 = extractelement <4 x float> %16, i32 2
25 …%18 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 …
26 %19 = extractelement <4 x float> %18, i32 2
27 …%20 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 …
28 %21 = extractelement <4 x float> %20, i32 2
29 %22 = fcmp ogt float %17, 0.000000e+00
30 %23 = select i1 %22, float %19, float %21
31 %24 = load <4 x float>, <4 x float> addrspace(8)* null
32 %25 = extractelement <4 x float> %24, i32 3
33 …%26 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 …
34 %27 = extractelement <4 x float> %26, i32 3
35 …%28 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 …
36 %29 = extractelement <4 x float> %28, i32 3
37 %30 = fcmp ogt float %25, 0.000000e+00
38 %31 = select i1 %30, float %27, float %29
39 %32 = call float @llvm.AMDIL.clamp.(float %7, float 0.000000e+00, float 1.000000e+00)
40 %33 = call float @llvm.AMDIL.clamp.(float %15, float 0.000000e+00, float 1.000000e+00)
41 %34 = call float @llvm.AMDIL.clamp.(float %23, float 0.000000e+00, float 1.000000e+00)
42 %35 = call float @llvm.AMDIL.clamp.(float %31, float 0.000000e+00, float 1.000000e+00)
43 %36 = insertelement <4 x float> undef, float %32, i32 0
44 %37 = insertelement <4 x float> %36, float %33, i32 1
45 %38 = insertelement <4 x float> %37, float %34, i32 2
46 %39 = insertelement <4 x float> %38, float %35, i32 3
47 call void @llvm.R600.store.swizzle(<4 x float> %39, i32 0, i32 0)
55 %0 = load <4 x float>, <4 x float> addrspace(8)* null
56 %1 = extractelement <4 x float> %0, i32 0
57 …%2 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x…
58 %3 = extractelement <4 x float> %2, i32 0
59 …%4 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x…
60 %5 = extractelement <4 x float> %4, i32 1
61 %6 = fcmp ogt float %1, 0.000000e+00
62 %7 = select i1 %6, float %3, float %5
63 %8 = load <4 x float>, <4 x float> addrspace(8)* null
64 %9 = extractelement <4 x float> %8, i32 1
65 …%10 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 …
66 %11 = extractelement <4 x float> %10, i32 0
67 …%12 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 …
68 %13 = extractelement <4 x float> %12, i32 1
69 %14 = fcmp ogt float %9, 0.000000e+00
70 %15 = select i1 %14, float %11, float %13
71 %16 = load <4 x float>, <4 x float> addrspace(8)* null
72 %17 = extractelement <4 x float> %16, i32 2
73 …%18 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 …
74 %19 = extractelement <4 x float> %18, i32 3
75 …%20 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 …
76 %21 = extractelement <4 x float> %20, i32 2
77 %22 = fcmp ogt float %17, 0.000000e+00
78 %23 = select i1 %22, float %19, float %21
79 %24 = load <4 x float>, <4 x float> addrspace(8)* null
80 %25 = extractelement <4 x float> %24, i32 3
81 …%26 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 …
82 %27 = extractelement <4 x float> %26, i32 3
83 …%28 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 …
84 %29 = extractelement <4 x float> %28, i32 2
85 %30 = fcmp ogt float %25, 0.000000e+00
86 %31 = select i1 %30, float %27, float %29
87 %32 = call float @llvm.AMDIL.clamp.(float %7, float 0.000000e+00, float 1.000000e+00)
88 %33 = call float @llvm.AMDIL.clamp.(float %15, float 0.000000e+00, float 1.000000e+00)
89 %34 = call float @llvm.AMDIL.clamp.(float %23, float 0.000000e+00, float 1.000000e+00)
90 %35 = call float @llvm.AMDIL.clamp.(float %31, float 0.000000e+00, float 1.000000e+00)
91 %36 = insertelement <4 x float> undef, float %32, i32 0
92 %37 = insertelement <4 x float> %36, float %33, i32 1
93 %38 = insertelement <4 x float> %37, float %34, i32 2
94 %39 = insertelement <4 x float> %38, float %35, i32 3
95 call void @llvm.R600.store.swizzle(<4 x float> %39, i32 0, i32 0)
99 declare float @llvm.AMDIL.clamp.(float, float, float) readnone
100 declare void @llvm.R600.store.swizzle(<4 x float>, i32, i32)