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Lines Matching refs:surface

352 _eglQuerySurface(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surface,  in _eglQuerySurface()  argument
357 *value = surface->Width; in _eglQuerySurface()
360 *value = surface->Height; in _eglQuerySurface()
363 *value = surface->Config->ConfigID; in _eglQuerySurface()
366 *value = surface->LargestPbuffer; in _eglQuerySurface()
370 if (surface->Type == EGL_PBUFFER_BIT) in _eglQuerySurface()
371 *value = surface->TextureFormat; in _eglQuerySurface()
374 if (surface->Type == EGL_PBUFFER_BIT) in _eglQuerySurface()
375 *value = surface->TextureTarget; in _eglQuerySurface()
378 if (surface->Type == EGL_PBUFFER_BIT) in _eglQuerySurface()
379 *value = surface->MipmapTexture; in _eglQuerySurface()
382 if (surface->Type == EGL_PBUFFER_BIT) in _eglQuerySurface()
383 *value = surface->MipmapLevel; in _eglQuerySurface()
386 *value = surface->SwapBehavior; in _eglQuerySurface()
389 *value = surface->RenderBuffer; in _eglQuerySurface()
392 *value = surface->AspectRatio; in _eglQuerySurface()
395 *value = surface->HorizontalResolution; in _eglQuerySurface()
398 *value = surface->VerticalResolution; in _eglQuerySurface()
401 *value = surface->MultisampleResolve; in _eglQuerySurface()
404 *value = surface->VGAlphaFormat; in _eglQuerySurface()
407 *value = surface->VGColorspace; in _eglQuerySurface()
410 *value = surface->PostSubBufferSupportedNV; in _eglQuerySurface()
425 _eglSurfaceAttrib(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surface, in _eglSurfaceAttrib() argument
433 confval = surface->Config->RenderableType; in _eglSurfaceAttrib()
438 surface->MipmapLevel = value; in _eglSurfaceAttrib()
445 confval = surface->Config->SurfaceType; in _eglSurfaceAttrib()
455 surface->MultisampleResolve = value; in _eglSurfaceAttrib()
462 confval = surface->Config->SurfaceType; in _eglSurfaceAttrib()
472 surface->SwapBehavior = value; in _eglSurfaceAttrib()
486 _eglBindTexImage(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surface, in _eglBindTexImage() argument
498 if (!(surface->Type & texture_type)) { in _eglBindTexImage()
503 if (surface->TextureFormat == EGL_NO_TEXTURE) { in _eglBindTexImage()
508 if (surface->TextureTarget == EGL_NO_TEXTURE) { in _eglBindTexImage()
518 surface->BoundToTexture = EGL_TRUE; in _eglBindTexImage()