Lines Matching refs:vec2
7 vec4 texture( sampler2D sampler, vec2 P, float bias);
8 ivec4 texture(isampler2D sampler, vec2 P, float bias);
9 uvec4 texture(usampler2D sampler, vec2 P, float bias);
23 vec4 texture( sampler1DArray sampler, vec2 P, float bias);
24 ivec4 texture(isampler1DArray sampler, vec2 P, float bias);
25 uvec4 texture(usampler1DArray sampler, vec2 P, float bias);
34 vec4 textureProj( sampler1D sampler, vec2 P, float bias);
35 ivec4 textureProj(isampler1D sampler, vec2 P, float bias);
36 uvec4 textureProj(usampler1D sampler, vec2 P, float bias);
60 vec4 textureOffset( sampler2D sampler, vec2 P, ivec2 offset, float bias);
61 ivec4 textureOffset(isampler2D sampler, vec2 P, ivec2 offset, float bias);
62 uvec4 textureOffset(usampler2D sampler, vec2 P, ivec2 offset, float bias);
71 vec4 textureOffset( sampler1DArray sampler, vec2 P, int offset, float bias);
72 ivec4 textureOffset(isampler1DArray sampler, vec2 P, int offset, float bias);
73 uvec4 textureOffset(usampler1DArray sampler, vec2 P, int offset, float bias);
82 vec4 textureProjOffset( sampler1D sampler, vec2 P, int offset, float bias);
83 ivec4 textureProjOffset(isampler1D sampler, vec2 P, int offset, float bias);
84 uvec4 textureProjOffset(usampler1D sampler, vec2 P, int offset, float bias);
107 vec4 texture1DProj (sampler1D sampler, vec2 coord, float bias);
110 vec4 texture2D (sampler2D sampler, vec2 coord, float bias);
128 vec2 dFdx(vec2 p);
133 vec2 dFdy(vec2 p);
138 vec2 fwidth(vec2 p);