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Lines Matching refs:vec4

3  vec4 texture( sampler1D sampler, float P, float bias);
7 vec4 texture( sampler2D sampler, vec2 P, float bias);
11 vec4 texture( sampler3D sampler, vec3 P, float bias);
15 vec4 texture( samplerCube sampler, vec3 P, float bias);
21 float texture(samplerCubeShadow sampler, vec4 P, float bias);
23 vec4 texture( sampler1DArray sampler, vec2 P, float bias);
27 vec4 texture( sampler2DArray sampler, vec3 P, float bias);
34 vec4 textureProj( sampler1D sampler, vec2 P, float bias);
37 vec4 textureProj( sampler1D sampler, vec4 P, float bias);
38 ivec4 textureProj(isampler1D sampler, vec4 P, float bias);
39 uvec4 textureProj(usampler1D sampler, vec4 P, float bias);
41 vec4 textureProj( sampler2D sampler, vec3 P, float bias);
44 vec4 textureProj( sampler2D sampler, vec4 P, float bias);
45 ivec4 textureProj(isampler2D sampler, vec4 P, float bias);
46 uvec4 textureProj(usampler2D sampler, vec4 P, float bias);
48 vec4 textureProj( sampler3D sampler, vec4 P, float bias);
49 ivec4 textureProj(isampler3D sampler, vec4 P, float bias);
50 uvec4 textureProj(usampler3D sampler, vec4 P, float bias);
52 float textureProj(sampler1DShadow sampler, vec4 P, float bias);
53 float textureProj(sampler2DShadow sampler, vec4 P, float bias);
56 vec4 textureOffset( sampler1D sampler, float P, int offset, float bias);
60 vec4 textureOffset( sampler2D sampler, vec2 P, ivec2 offset, float bias);
64 vec4 textureOffset( sampler3D sampler, vec3 P, ivec3 offset, float bias);
71 vec4 textureOffset( sampler1DArray sampler, vec2 P, int offset, float bias);
75 vec4 textureOffset( sampler2DArray sampler, vec3 P, ivec2 offset, float bias);
82 vec4 textureProjOffset( sampler1D sampler, vec2 P, int offset, float bias);
85 vec4 textureProjOffset( sampler1D sampler, vec4 P, int offset, float bias);
86 ivec4 textureProjOffset(isampler1D sampler, vec4 P, int offset, float bias);
87 uvec4 textureProjOffset(usampler1D sampler, vec4 P, int offset, float bias);
89 vec4 textureProjOffset( sampler2D sampler, vec3 P, ivec2 offset, float bias);
92 vec4 textureProjOffset( sampler2D sampler, vec4 P, ivec2 offset, float bias);
93 ivec4 textureProjOffset(isampler2D sampler, vec4 P, ivec2 offset, float bias);
94 uvec4 textureProjOffset(usampler2D sampler, vec4 P, ivec2 offset, float bias);
96 vec4 textureProjOffset( sampler3D sampler, vec4 P, ivec3 offset, float bias);
97 ivec4 textureProjOffset(isampler3D sampler, vec4 P, ivec3 offset, float bias);
98 uvec4 textureProjOffset(usampler3D sampler, vec4 P, ivec3 offset, float bias);
100 float textureProjOffset(sampler1DShadow s, vec4 P, int offset, float bias);
101 float textureProjOffset(sampler2DShadow s, vec4 P, ivec2 offset, float bias);
106 vec4 texture1D (sampler1D sampler, float coord, float bias);
107 vec4 texture1DProj (sampler1D sampler, vec2 coord, float bias);
108 vec4 texture1DProj (sampler1D sampler, vec4 coord, float bias);
110 vec4 texture2D (sampler2D sampler, vec2 coord, float bias);
111 vec4 texture2DProj (sampler2D sampler, vec3 coord, float bias);
112 vec4 texture2DProj (sampler2D sampler, vec4 coord, float bias);
114 vec4 texture3D (sampler3D sampler, vec3 coord, float bias);
115 vec4 texture3DProj (sampler3D sampler, vec4 coord, float bias);
117 vec4 textureCube (samplerCube sampler, vec3 coord, float bias);
119 vec4 shadow1D (sampler1DShadow sampler, vec3 coord, float bias);
120 vec4 shadow2D (sampler2DShadow sampler, vec3 coord, float bias);
121 vec4 shadow1DProj (sampler1DShadow sampler, vec4 coord, float bias);
122 vec4 shadow2DProj (sampler2DShadow sampler, vec4 coord, float bias);
130 vec4 dFdx(vec4 p);
135 vec4 dFdy(vec4 p);
140 vec4 fwidth(vec4 p);