Lines Matching refs:G3
325 #define G3 0.166666667f in _mesa_noise3() macro
338 float t = (float) (i + j + k) * G3; in _mesa_noise3()
415 x1 = x0 - i1 + G3; /* Offsets for second corner in (x,y,z) coords */ in _mesa_noise3()
416 y1 = y0 - j1 + G3; in _mesa_noise3()
417 z1 = z0 - k1 + G3; in _mesa_noise3()
418 x2 = x0 - i2 + 2.0f * G3; /* Offsets for third corner in (x,y,z) coords */ in _mesa_noise3()
419 y2 = y0 - j2 + 2.0f * G3; in _mesa_noise3()
420 z2 = z0 - k2 + 2.0f * G3; in _mesa_noise3()
421 x3 = x0 - 1.0f + 3.0f * G3;/* Offsets for last corner in (x,y,z) coords */ in _mesa_noise3()
422 y3 = y0 - 1.0f + 3.0f * G3; in _mesa_noise3()
423 z3 = z0 - 1.0f + 3.0f * G3; in _mesa_noise3()