Lines Matching refs:angles
633 Vec3<T> angles; in toMatrix33() local
635 if ( _frameStatic ) angles = (*this); in toMatrix33()
636 else angles = Vec3<T>(z,y,x); in toMatrix33()
638 if ( !_parityEven ) angles *= -1.0; in toMatrix33()
640 T ci = Math<T>::cos(angles.x); in toMatrix33()
641 T cj = Math<T>::cos(angles.y); in toMatrix33()
642 T ch = Math<T>::cos(angles.z); in toMatrix33()
643 T si = Math<T>::sin(angles.x); in toMatrix33()
644 T sj = Math<T>::sin(angles.y); in toMatrix33()
645 T sh = Math<T>::sin(angles.z); in toMatrix33()
676 Vec3<T> angles; in toMatrix44() local
678 if ( _frameStatic ) angles = (*this); in toMatrix44()
679 else angles = Vec3<T>(z,y,x); in toMatrix44()
681 if ( !_parityEven ) angles *= -1.0; in toMatrix44()
683 T ci = Math<T>::cos(angles.x); in toMatrix44()
684 T cj = Math<T>::cos(angles.y); in toMatrix44()
685 T ch = Math<T>::cos(angles.z); in toMatrix44()
686 T si = Math<T>::sin(angles.x); in toMatrix44()
687 T sj = Math<T>::sin(angles.y); in toMatrix44()
688 T sh = Math<T>::sin(angles.z); in toMatrix44()
716 Vec3<T> angles; in toQuat() local
720 if ( _frameStatic ) angles = (*this); in toQuat()
721 else angles = Vec3<T>(z,y,x); in toQuat()
723 if ( !_parityEven ) angles.y = -angles.y; in toQuat()
725 T ti = angles.x*0.5; in toQuat()
726 T tj = angles.y*0.5; in toQuat()
727 T th = angles.z*0.5; in toQuat()