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Lines Matching refs:renderer_

53     renderer_ = vtkSmartPointer<vtkRenderer>::New();  in VizImpl()
60 window_->AddRenderer(renderer_); in VizImpl()
127 window_->AddRenderer(renderer_); in recreateRenderWindow()
213 follower->SetCamera(renderer_->GetActiveCamera()); in showWidget()
216 renderer_->AddActor(WidgetAccessor::getProp(widget)); in showWidget()
308 renderer_->RemoveAllViewProps(); in removeAllWidgets()
323 vtkPropCollection* actors = renderer_->GetViewProps(); in removeActorFromRenderer()
329 renderer_->RemoveActor(actor); in removeActorFromRenderer()
343 renderer_->SetBackground(c2.val); in setBackgroundColor()
344 renderer_->SetBackground2(c.val); in setBackgroundColor()
345 renderer_->GradientBackgroundOn(); in setBackgroundColor()
349 renderer_->SetBackground(c.val); in setBackgroundColor()
350 renderer_->GradientBackgroundOff(); in setBackgroundColor()
362 renderer_->SetBackgroundTexture(0); in setBackgroundTexture()
363 renderer_->TexturedBackgroundOff(); in setBackgroundTexture()
378 renderer_->SetBackgroundTexture(texture); in setBackgroundTexture()
379 renderer_->TexturedBackgroundOn(); in setBackgroundTexture()
385 vtkSmartPointer<vtkCamera> active_camera = renderer_->GetActiveCamera(); in setCamera()
403 renderer_->ResetCameraClippingRange(); in setCamera()
404 renderer_->Render(); in setCamera()
410 vtkSmartPointer<vtkCamera> active_camera = renderer_->GetActiveCamera(); in getCamera()
412 Size window_size(renderer_->GetRenderWindow()->GetSize()[0], in getCamera()
413 renderer_->GetRenderWindow()->GetSize()[1]); in getCamera()
423 vtkCamera& camera = *renderer_->GetActiveCamera(); in setViewerPose()
441 renderer_->ResetCameraClippingRange(); in setViewerPose()
447 vtkCamera& camera = *renderer_->GetActiveCamera(); in getViewerPose()
464 vtkInteractorObserver::ComputeWorldToDisplay(renderer_, pt.x, pt.y, pt.z, window_pt.val); in convertToWindowCoordinates()
472 …vtkInteractorObserver::ComputeDisplayToWorld(renderer_, window_coord.x, window_coord.y, window_coo… in converTo3DRay()
473 Vec3d cam_pos(renderer_->GetActiveCamera()->GetPosition()); in converTo3DRay()
495 vtkSmartPointer<vtkCamera> cam = renderer_->GetActiveCamera(); in resetCameraViewpoint()
508 renderer_->SetActiveCamera(cam); in resetCameraViewpoint()
509 renderer_->ResetCameraClippingRange(); in resetCameraViewpoint()
510 renderer_->Render(); in resetCameraViewpoint()
516 renderer_->ResetCamera(); in resetCamera()
522 vtkActorCollection * actors = renderer_->GetActors(); in setRepresentation()