Lines Matching refs:connect
54 connect(&fListWidget, SIGNAL(currentItemChanged(QListWidgetItem*, QListWidgetItem*)), this, in SkDebuggerGUI()
56 connect(&fActionOpen, SIGNAL(triggered()), this, SLOT(openFile())); in SkDebuggerGUI()
57 connect(&fActionDirectory, SIGNAL(triggered()), this, SLOT(toggleDirectory())); in SkDebuggerGUI()
58 …connect(&fDirectoryWidget, SIGNAL(currentItemChanged(QListWidgetItem*, QListWidgetItem*)), this, S… in SkDebuggerGUI()
59 …connect(&fDirectoryWatcher, SIGNAL(directoryChanged(QString)), this, SLOT(populateDirectoryWidget(… in SkDebuggerGUI()
60 connect(&fActionDelete, SIGNAL(triggered()), this, SLOT(actionDelete())); in SkDebuggerGUI()
61 …connect(&fListWidget, SIGNAL(itemDoubleClicked(QListWidgetItem*)), this, SLOT(toggleBreakpoint())); in SkDebuggerGUI()
62 connect(&fActionRewind, SIGNAL(triggered()), this, SLOT(actionRewind())); in SkDebuggerGUI()
63 connect(&fActionPlay, SIGNAL(triggered()), this, SLOT(actionPlay())); in SkDebuggerGUI()
64 connect(&fActionStepBack, SIGNAL(triggered()), this, SLOT(actionStepBack())); in SkDebuggerGUI()
65 connect(&fActionStepForward, SIGNAL(triggered()), this, SLOT(actionStepForward())); in SkDebuggerGUI()
66 connect(&fActionBreakpoint, SIGNAL(triggered()), this, SLOT(actionBreakpoints())); in SkDebuggerGUI()
67 connect(&fActionInspector, SIGNAL(triggered()), this, SLOT(actionInspector())); in SkDebuggerGUI()
68 connect(&fActionSettings, SIGNAL(triggered()), this, SLOT(actionSettings())); in SkDebuggerGUI()
69 connect(&fFilter, SIGNAL(activated(QString)), this, SLOT(toggleFilter(QString))); in SkDebuggerGUI()
70 connect(&fActionCancel, SIGNAL(triggered()), this, SLOT(actionCancel())); in SkDebuggerGUI()
71 connect(&fActionClearBreakpoints, SIGNAL(triggered()), this, SLOT(actionClearBreakpoints())); in SkDebuggerGUI()
72 connect(&fActionClearDeletes, SIGNAL(triggered()), this, SLOT(actionClearDeletes())); in SkDebuggerGUI()
73 connect(&fActionClose, SIGNAL(triggered()), this, SLOT(actionClose())); in SkDebuggerGUI()
75 connect(&fSettingsWidget, SIGNAL(glSettingsChanged()), this, SLOT(actionGLSettingsChanged())); in SkDebuggerGUI()
77 …connect(&fSettingsWidget, SIGNAL(rasterSettingsChanged()), this, SLOT(actionRasterSettingsChanged(… in SkDebuggerGUI()
78 …connect(&fSettingsWidget, SIGNAL(visualizationsChanged()), this, SLOT(actionVisualizationsChanged(… in SkDebuggerGUI()
79 … connect(&fSettingsWidget, SIGNAL(texFilterSettingsChanged()), this, SLOT(actionTextureFilter())); in SkDebuggerGUI()
80 connect(&fActionPause, SIGNAL(toggled(bool)), this, SLOT(pauseDrawing(bool))); in SkDebuggerGUI()
81 connect(&fActionCreateBreakpoint, SIGNAL(activated()), this, SLOT(toggleBreakpoint())); in SkDebuggerGUI()
82 connect(&fActionShowDeletes, SIGNAL(triggered()), this, SLOT(showDeletes())); in SkDebuggerGUI()
83 connect(&fCanvasWidget, SIGNAL(hitChanged(int)), this, SLOT(selectCommand(int))); in SkDebuggerGUI()
84 connect(&fCanvasWidget, SIGNAL(hitChanged(int)), this, SLOT(updateHit(int))); in SkDebuggerGUI()
85 connect(&fCanvasWidget, SIGNAL(scaleFactorChanged(float)), this, SLOT(actionScale(float))); in SkDebuggerGUI()
87 connect(&fActionSaveAs, SIGNAL(triggered()), this, SLOT(actionSaveAs())); in SkDebuggerGUI()
88 connect(&fActionSave, SIGNAL(triggered()), this, SLOT(actionSave())); in SkDebuggerGUI()
93 connect(&fActionZoomIn, SIGNAL(triggered()), &fMapper, SLOT(map())); in SkDebuggerGUI()
94 connect(&fActionZoomOut, SIGNAL(triggered()), &fMapper, SLOT(map())); in SkDebuggerGUI()
95 connect(&fMapper, SIGNAL(mapped(int)), &fCanvasWidget, SLOT(zoom(int))); in SkDebuggerGUI()