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Lines Matching refs:bailout_id

3291                                                BailoutId bailout_id) {  in BuildHoleCheckThenThrow()  argument
3297 Node* error = BuildThrowReferenceError(variable, bailout_id); in BuildHoleCheckThenThrow()
3308 BailoutId bailout_id) { in BuildHoleCheckElseThrow() argument
3316 Node* error = BuildThrowReferenceError(variable, bailout_id); in BuildHoleCheckElseThrow()
3324 BailoutId bailout_id) { in BuildThrowIfStaticPrototype() argument
3331 Node* error = BuildThrowStaticPrototypeError(bailout_id); in BuildThrowIfStaticPrototype()
3341 BailoutId bailout_id, in BuildVariableLoad() argument
3355 states.AddToNode(value, bailout_id, combine); in BuildVariableLoad()
3373 value = BuildThrowReferenceError(variable, bailout_id); in BuildVariableLoad()
3375 value = BuildHoleCheckThenThrow(value, variable, value, bailout_id); in BuildVariableLoad()
3396 value = BuildHoleCheckThenThrow(value, variable, value, bailout_id); in BuildVariableLoad()
3404 TryLoadDynamicVariable(variable, name, bailout_id, states, in BuildVariableLoad()
3410 states.AddToNode(value, bailout_id, combine); in BuildVariableLoad()
3420 BailoutId bailout_id, in BuildVariableDelete() argument
3430 PrepareFrameState(result, bailout_id, combine); in BuildVariableDelete()
3445 PrepareFrameState(result, bailout_id, combine); in BuildVariableDelete()
3456 const VectorSlotPair& feedback, BailoutId bailout_id, in BuildVariableAssignment() argument
3466 states.AddToNode(store, bailout_id, combine); in BuildVariableAssignment()
3483 return BuildThrowConstAssignError(bailout_id); in BuildVariableAssignment()
3496 return BuildThrowReferenceError(variable, bailout_id); in BuildVariableAssignment()
3498 BuildHoleCheckThenThrow(current, variable, value, bailout_id); in BuildVariableAssignment()
3506 value = BuildHoleCheckElseThrow(current, variable, value, bailout_id); in BuildVariableAssignment()
3512 return BuildThrowReferenceError(variable, bailout_id); in BuildVariableAssignment()
3514 BuildHoleCheckThenThrow(current, variable, value, bailout_id); in BuildVariableAssignment()
3516 return BuildThrowConstAssignError(bailout_id); in BuildVariableAssignment()
3534 return BuildThrowConstAssignError(bailout_id); in BuildVariableAssignment()
3542 value = BuildHoleCheckThenThrow(current, variable, value, bailout_id); in BuildVariableAssignment()
3551 value = BuildHoleCheckElseThrow(current, variable, value, bailout_id); in BuildVariableAssignment()
3558 BuildHoleCheckThenThrow(current, variable, value, bailout_id); in BuildVariableAssignment()
3559 return BuildThrowConstAssignError(bailout_id); in BuildVariableAssignment()
3573 PrepareFrameState(store, bailout_id, combine); in BuildVariableAssignment()
3730 Node* AstGraphBuilder::BuildToName(Node* input, BailoutId bailout_id) { in BuildToName() argument
3733 PrepareFrameState(name, bailout_id); in BuildToName()
3738 Node* AstGraphBuilder::BuildToObject(Node* input, BailoutId bailout_id) { in BuildToObject() argument
3740 PrepareFrameState(object, bailout_id, OutputFrameStateCombine::Push()); in BuildToObject()
3760 Node* AstGraphBuilder::BuildThrowError(Node* exception, BailoutId bailout_id) { in BuildThrowError() argument
3763 PrepareFrameState(call, bailout_id); in BuildThrowError()
3771 BailoutId bailout_id) { in BuildThrowReferenceError() argument
3776 PrepareFrameState(call, bailout_id); in BuildThrowReferenceError()
3783 Node* AstGraphBuilder::BuildThrowConstAssignError(BailoutId bailout_id) { in BuildThrowConstAssignError() argument
3787 PrepareFrameState(call, bailout_id); in BuildThrowConstAssignError()
3794 Node* AstGraphBuilder::BuildThrowStaticPrototypeError(BailoutId bailout_id) { in BuildThrowStaticPrototypeError() argument
3798 PrepareFrameState(call, bailout_id); in BuildThrowStaticPrototypeError()
3805 Node* AstGraphBuilder::BuildThrowUnsupportedSuperError(BailoutId bailout_id) { in BuildThrowUnsupportedSuperError() argument
3809 PrepareFrameState(call, bailout_id); in BuildThrowUnsupportedSuperError()
3890 Variable* variable, Handle<String> name, BailoutId bailout_id, in TryLoadDynamicVariable() argument
3921 states.AddToNode(fast, bailout_id, combine); in TryLoadDynamicVariable()
3930 states.AddToNode(slow, bailout_id, combine); in TryLoadDynamicVariable()
3964 Node* fast = BuildVariableLoad(local, bailout_id, states, feedback, combine, in TryLoadDynamicVariable()
3974 states.AddToNode(slow, bailout_id, combine); in TryLoadDynamicVariable()