Lines Matching refs:Spot
296 Spot* spot = getSpotLocked(id); in setSpots()
306 Spot* spot = mLocked.spots.itemAt(i); in setSpots()
307 if (spot->id != Spot::INVALID_ID in setSpots()
531 Spot* spot = mLocked.spots.itemAt(i); in doFadingAnimationLocked()
532 if (spot->id == Spot::INVALID_ID) { in doFadingAnimationLocked()
639 PointerController::Spot* PointerController::getSpotLocked(uint32_t id) { in getSpotLocked()
641 Spot* spot = mLocked.spots.itemAt(i); in getSpotLocked()
649 PointerController::Spot* PointerController::createAndAddSpotLocked(uint32_t id) { in createAndAddSpotLocked()
652 Spot* spot = removeFirstFadingSpotLocked(); in createAndAddSpotLocked()
670 Spot* spot = new Spot(id, sprite); in createAndAddSpotLocked()
675 PointerController::Spot* PointerController::removeFirstFadingSpotLocked() { in removeFirstFadingSpotLocked()
677 Spot* spot = mLocked.spots.itemAt(i); in removeFirstFadingSpotLocked()
678 if (spot->id == Spot::INVALID_ID) { in removeFirstFadingSpotLocked()
686 void PointerController::releaseSpotLocked(Spot* spot) { in releaseSpotLocked()
696 void PointerController::fadeOutAndReleaseSpotLocked(Spot* spot) { in fadeOutAndReleaseSpotLocked()
697 if (spot->id != Spot::INVALID_ID) { in fadeOutAndReleaseSpotLocked()
698 spot->id = Spot::INVALID_ID; in fadeOutAndReleaseSpotLocked()
705 Spot* spot = mLocked.spots.itemAt(i); in fadeOutAndReleaseAllSpotsLocked()
717 void PointerController::Spot::updateSprite(const SpriteIcon* icon, float x, float y) { in updateSprite()