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Lines Matching refs:res

54         Float4 res = new Float4();  in add()  local
55 res.x = a.x + b.x; in add()
56 res.y = a.y + b.y; in add()
57 res.z = a.z + b.z; in add()
58 res.w = a.w + b.w; in add()
60 return res; in add()
95 Float4 res = new Float4(); in add() local
96 res.x = a.x + b; in add()
97 res.y = a.y + b; in add()
98 res.z = a.z + b; in add()
99 res.w = a.w + b; in add()
101 return res; in add()
136 Float4 res = new Float4(); in sub() local
137 res.x = a.x - b; in sub()
138 res.y = a.y - b; in sub()
139 res.z = a.z - b; in sub()
140 res.w = a.w - b; in sub()
142 return res; in sub()
153 Float4 res = new Float4(); in sub() local
154 res.x = a.x - b.x; in sub()
155 res.y = a.y - b.y; in sub()
156 res.z = a.z - b.z; in sub()
157 res.w = a.w - b.w; in sub()
159 return res; in sub()
194 Float4 res = new Float4(); in mul() local
195 res.x = a.x * b.x; in mul()
196 res.y = a.y * b.y; in mul()
197 res.z = a.z * b.z; in mul()
198 res.w = a.w * b.w; in mul()
200 return res; in mul()
211 Float4 res = new Float4(); in mul() local
212 res.x = a.x * b; in mul()
213 res.y = a.y * b; in mul()
214 res.z = a.z * b; in mul()
215 res.w = a.w * b; in mul()
217 return res; in mul()
252 Float4 res = new Float4(); in div() local
253 res.x = a.x / b; in div()
254 res.y = a.y / b; in div()
255 res.z = a.z / b; in div()
256 res.w = a.w / b; in div()
258 return res; in div()
269 Float4 res = new Float4(); in div() local
270 res.x = a.x / b.x; in div()
271 res.y = a.y / b.y; in div()
272 res.z = a.z / b.z; in div()
273 res.w = a.w / b.w; in div()
275 return res; in div()