Lines Matching refs:SL_PLAYSTATE_STOPPED
27 case SL_PLAYSTATE_STOPPED: in IPlay_SetPlayState()
49 case (SL_PLAYSTATE_STOPPED << 2) | SL_PLAYSTATE_STOPPED: in IPlay_SetPlayState()
55 case (SL_PLAYSTATE_STOPPED << 2) | SL_PLAYSTATE_PLAYING: in IPlay_SetPlayState()
66 case (SL_PLAYSTATE_STOPPED << 2) | SL_PLAYSTATE_PAUSED: in IPlay_SetPlayState()
72 case (SL_PLAYSTATE_STOPPING << 2) | SL_PLAYSTATE_STOPPED: in IPlay_SetPlayState()
81 case (SL_PLAYSTATE_PAUSED << 2) | SL_PLAYSTATE_STOPPED: in IPlay_SetPlayState()
82 case (SL_PLAYSTATE_PLAYING << 2) | SL_PLAYSTATE_STOPPED: in IPlay_SetPlayState()
131 case SL_PLAYSTATE_STOPPED: // as is in IPlay_GetPlayState()
136 state = SL_PLAYSTATE_STOPPED; in IPlay_GetPlayState()
140 state = SL_PLAYSTATE_STOPPED; in IPlay_GetPlayState()
460 thiz->mState = SL_PLAYSTATE_STOPPED; in IPlay_init()