Lines Matching refs:needs
42 const needs_t& needs = mBuilderContext.needs; in init_iterated_color() local
228 void GGLAssembler::decodeLogicOpNeeds(const needs_t& needs) in decodeLogicOpNeeds() argument
231 const int opcode = GGL_READ_NEEDS(LOGIC_OP, needs.n) | GGL_CLEAR; in decodeLogicOpNeeds()
262 void GGLAssembler::decodeTMUNeeds(const needs_t& needs, context_t const* c) in decodeTMUNeeds() argument
276 tmu.format_idx = GGL_READ_NEEDS(T_FORMAT, needs.t[i]); in decodeTMUNeeds()
279 tmu.swrap = GGL_READ_NEEDS(T_S_WRAP, needs.t[i]); in decodeTMUNeeds()
280 tmu.twrap = GGL_READ_NEEDS(T_T_WRAP, needs.t[i]); in decodeTMUNeeds()
281 tmu.env = ggl_needs_to_env(GGL_READ_NEEDS(T_ENV, needs.t[i])); in decodeTMUNeeds()
282 tmu.pot = GGL_READ_NEEDS(T_POT, needs.t[i]); in decodeTMUNeeds()
283 tmu.linear = GGL_READ_NEEDS(T_LINEAR, needs.t[i]) in decodeTMUNeeds()
326 const needs_t& needs = mBuilderContext.needs; in init_textures() local
336 const int cb_format_idx = GGL_READ_NEEDS(CB_FORMAT, needs.n); in init_textures()
367 const int need_w = GGL_READ_NEEDS(W, needs.n); in init_textures()
404 const needs_t& needs = mBuilderContext.needs; in build_textures() local