#include #include #include #include #include #include #include #include "ieee754.h" #include "../log.h" #include "zipf.h" #include "../minmax.h" #include "../hash.h" #define ZIPF_MAX_GEN 10000000UL static void zipf_update(struct zipf_state *zs) { unsigned long to_gen; unsigned int i; /* * It can become very costly to generate long sequences. Just cap it at * 10M max, that should be doable in 1-2s on even slow machines. * Precision will take a slight hit, but nothing major. */ to_gen = min(zs->nranges, (uint64_t) ZIPF_MAX_GEN); for (i = 0; i < to_gen; i++) zs->zetan += pow(1.0 / (double) (i + 1), zs->theta); } static void shared_rand_init(struct zipf_state *zs, unsigned long nranges, unsigned int seed) { memset(zs, 0, sizeof(*zs)); zs->nranges = nranges; init_rand_seed(&zs->rand, seed); zs->rand_off = __rand(&zs->rand); } void zipf_init(struct zipf_state *zs, unsigned long nranges, double theta, unsigned int seed) { shared_rand_init(zs, nranges, seed); zs->theta = theta; zs->zeta2 = pow(1.0, zs->theta) + pow(0.5, zs->theta); zipf_update(zs); } unsigned long long zipf_next(struct zipf_state *zs) { double alpha, eta, rand_uni, rand_z; unsigned long long n = zs->nranges; unsigned long long val; alpha = 1.0 / (1.0 - zs->theta); eta = (1.0 - pow(2.0 / n, 1.0 - zs->theta)) / (1.0 - zs->zeta2 / zs->zetan); rand_uni = (double) __rand(&zs->rand) / (double) FRAND_MAX; rand_z = rand_uni * zs->zetan; if (rand_z < 1.0) val = 1; else if (rand_z < (1.0 + pow(0.5, zs->theta))) val = 2; else val = 1 + (unsigned long long)(n * pow(eta*rand_uni - eta + 1.0, alpha)); return (__hash_u64(val - 1) + zs->rand_off) % zs->nranges; } void pareto_init(struct zipf_state *zs, unsigned long nranges, double h, unsigned int seed) { shared_rand_init(zs, nranges, seed); zs->pareto_pow = log(h) / log(1.0 - h); } unsigned long long pareto_next(struct zipf_state *zs) { double rand = (double) __rand(&zs->rand) / (double) FRAND_MAX; unsigned long long n = zs->nranges - 1; return (__hash_u64(n * pow(rand, zs->pareto_pow)) + zs->rand_off) % zs->nranges; }